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 Entire forum ➜ MUSHclient ➜ General ➜ World Save?

World Save?

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Posted by David Berthiaume   (202 posts)  Bio
Date Sat 01 Jan 2005 06:11 PM (UTC)
Message
How does that new script function work? Forcing the world as changed to save the internal variable.
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Posted by Nick Gammon   Australia  (23,165 posts)  Bio   Forum Administrator
Date Reply #1 on Sat 01 Jan 2005 07:03 PM (UTC)
Message
All it does is set the "document has changed" flag, so that when you go to close the world it says "Save changes to (world name)?".

This is to remind you to save changes to things your script might have changed, which would otherwise not be saved.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by David Berthiaume   (202 posts)  Bio
Date Reply #2 on Sun 02 Jan 2005 08:33 AM (UTC)
Message
Basically, I have a timer that saves the world ever 3 minutes, by adding this world changed thing, it should force the save even if nothings changed. How does it work?

I.E. what's the Lua script for it?
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Posted by Nick Gammon   Australia  (23,165 posts)  Bio   Forum Administrator
Date Reply #3 on Sun 02 Jan 2005 07:57 PM (UTC)
Message
See:

http://www.gammon.com.au/scripts/doc.php?function=SetChanged

Also:

http://www.gammon.com.au/scripts/doc.php?function=GetInfo

You could use GetInfo (111) to see if the "changed" flag is set, and if so, save the world (in a timer).

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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