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| Posted by |
David Berthiaume
(202 posts) bio
|
| Date |
Fri 25 Mar 2005 07:19 AM (UTC) [ quote
] |
| Message |
All right, I want to be able to have a timer keep my world saved, I want it to save it no matter what, if it's changed or not.
Do I need to use SetChanged?
If so, how would I do it?
world.SetChanged vbTrue
world.Save ""
Like that?
Or do I just need to world.save "" to force the save?
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| Posted by |
Flannel
USA (1,230 posts) bio
|
| Date |
Reply #1 on Fri 25 Mar 2005 08:40 AM (UTC) [ quote
] |
| Message |
| You need only to save it. The setchanged is for forcing the world to prompt a 'do you want to save changes' upon exiting (or clearing it). |
~Flannel
Messiah of Rose
Eternity's Trials.
Clones are people two. | top |
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| Posted by |
David Berthiaume
(202 posts) bio
|
| Date |
Reply #2 on Sat 26 Mar 2005 01:09 AM (UTC) [ quote
] |
| Message |
| Ok, No biggie. So regardless if there has been a change or not, world.save "" will force the change. Excellent. | top |
|
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