Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Due to spam on this forum, all posts now need moderator approval.
Entire forum
➜ MUSHclient
➜ General
➜ SetChanged Help Please
It is now over 60 days since the last post. This thread is closed.
Refresh page
| Posted by
| David Berthiaume
(202 posts) Bio
|
| Date
| Fri 25 Mar 2005 07:19 AM (UTC) |
| Message
| All right, I want to be able to have a timer keep my world saved, I want it to save it no matter what, if it's changed or not.
Do I need to use SetChanged?
If so, how would I do it?
world.SetChanged vbTrue
world.Save ""
Like that?
Or do I just need to world.save "" to force the save?
| | Top |
|
| Posted by
| Flannel
USA (1,230 posts) Bio
|
| Date
| Reply #1 on Fri 25 Mar 2005 08:40 AM (UTC) |
| Message
| | You need only to save it. The setchanged is for forcing the world to prompt a 'do you want to save changes' upon exiting (or clearing it). |
~Flannel
Messiah of Rose
Eternity's Trials.
Clones are people two. | | Top |
|
| Posted by
| David Berthiaume
(202 posts) Bio
|
| Date
| Reply #2 on Sat 26 Mar 2005 01:09 AM (UTC) |
| Message
| | Ok, No biggie. So regardless if there has been a change or not, world.save "" will force the change. Excellent. | | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
14,836 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top