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| Posted by |
Jlzink
USA (15 posts) bio
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| Date |
Mon 04 Apr 2005 09:42 PM (UTC) [ quote
] |
| Message |
| I recently started writting a suite of bots for Furcadia, which is a graphical MMORPG mud type game, for those that don't know of it. The problem with mushclient is that it does not allow for the user to run more then 10 worlds in one single instance of mushclient. So my suggestion is that mushclient support unlimited number of instances or atleast 20 instances. This would allow for less scripting to make two different instances know what eachother was doing....anyways, just an idea i was thinking of...either way my suite of bots will be completed one way or another. | top |
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| Posted by |
Flannel
USA (1,230 posts) bio
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| Date |
Reply #1 on Mon 04 Apr 2005 10:01 PM (UTC) [ quote
] |
| Message |
You can use the chat protocol to talk between worlds, you can even send commands and things. It also allows you to communicate to other computers (if you wanted to work with someone else, or whatever).
Another thing you can do is use UDP to send things between worlds (again, regardless of mushclient instances). |
~Flannel
Messiah of Rose
Eternity's Trials.
Clones are people two. | top |
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| Posted by |
Nick Gammon
Australia (18,800 posts) bio
Forum Administrator |
| Date |
Reply #2 on Thu 07 Apr 2005 05:28 AM (UTC) [ quote
] |
| Message |
There is no limitation of 10 worlds in MUSHclient, where did you get that idea? There are only 10 buttons on the "world button bar" certainly, but you can have 100 or more worlds.
If you open up the "activity list" window you can see all open worlds, with no limit apart from the practical one of how many simultaneous TCP/IP sessions you can have, or the memory in your PC. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
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