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 Entire forum ➜ MUSHclient ➜ Lua ➜ Increasing a variable and sending the new variable to the mud.

Increasing a variable and sending the new variable to the mud.

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Posted by Dev   (6 posts)  Bio
Date Mon 14 Aug 2006 06:35 PM (UTC)
Message
My trigger is this:
^You raise a level\!\! Your gain is\: (.*?)\/(.*?) hp\, (.*?)\/(.*?) m\, (.*?)\/(.*?) mv (.*?)\/(.*?) prac\.$

I have another trigger that checks my level when I do the title command and saves it as the variable @level. I want it to increase the @level variable when I level, and then send "Level @level: %1/%3/%5/%7" to the mud. So far I can get it to work if I just put it in the trigger, but I can't change the @level variable and I have no scripting experience to know how to handle the variables sent to the function.
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #1 on Tue 15 Aug 2006 01:16 AM (UTC)
Message
There is a discussion about using variables on this page:

http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=6030

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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