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➜ Dawn of Time
➜ Installing/compiling the server
➜ Setting up DoT
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Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Thu 17 Jan 2002 02:09 AM (UTC) |
Message
|
- Create a DOT directory
- Unzip the source (eg. dawnsrc1.69p.tgz) as a subdirectory of DOT
- Unzip Help.zip into DOT directory
- Unzip System.zip into DOT directory
- Unzip Area.zip into DOT directory
- Copy races.txt into the DOT/system directory
- Copy the files:
- limbo.are
- magics.are
- mudschoo.are
to the DOT/area directory
- Add "mudschoo.are" to DOT/area/arealist.txt
- Compile DOT in the source directory (see another post for more details about this)
- Run "./dawn 2"
This will create other subdirectories as required.
When you have finished the directory structure should look like this:
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Kos
(24 posts) Bio
|
Date
| Reply #1 on Mon 21 Jan 2002 02:26 PM (UTC) |
Message
| Where do I get mudschoo.are from it was not in the list where DOT is located at.
Thanks
KOs | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #2 on Mon 21 Jan 2002 08:23 PM (UTC) Amended on Mon 21 Jan 2002 08:24 PM (UTC) by Nick Gammon
|
Message
| I have put a copy of mudschoo.are, limbo.are and magics.are into ftp://ftp.gammon.com.au/dot/mudschool.zip (62 Kb). The other two areas are updated for use with mudschool. Unzip into your areas folder. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Pyrain
(1 post) Bio
|
Date
| Reply #3 on Fri 01 Mar 2002 02:12 PM (UTC) |
Message
| I am a very new programmer long time DoT player haev all the needed files but i don't understrand what to do for the /dawn2 i hate no dawn2 only dawn.exe any help would be apericated to help me create a new mud for many people
If anyone is interested in helping i would be thankful
| Top |
|
Posted by
| Kalahn
United Kingdom (138 posts) Bio
|
Date
| Reply #4 on Fri 01 Mar 2002 03:18 PM (UTC) |
Message
| Quoting Nicks original message:
Run "./dawn 2"
This will create other subdirectories as required.
Notice the space after the word dawn and the 2... the 2 is a parameter. Normally type './dawn <portnumber>' will start the mud on the specified number e.g. './dawn 1234' will start the mud on port 1234.
By design dawn will not start up on any port lower than 1024, because of this design, I used the low low low port numbers to do special functions in the bootup sequence (cause I didn't feel like redesigning the parameter parsing code).
'./dawn 2' is used to tell dawn to create the directory structure it needs to run.
In terms of running a dawn based mud, I recommend that you make sure you have a team of people who want to run a mud with you and get a dedicated server as a starting point. There is no point in starting a mud if noone is going to play on it etc.
- Kal |
Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/ | Top |
|
Posted by
| TYler
(2 posts) Bio
|
Date
| Reply #5 on Fri 09 May 2003 04:19 AM (UTC) |
Message
| I know this might sound stupid. but i've tried downloading everything on the DoT website and i can't get the thing to run. i tried going through your process but i didn't understand some of it. i'm running windows 2000. is there an easy way to do it? i downloaded the binwinzip file and it wouldn't run cause it was missing all the directories. i didn't know how to run the "./dawn 2" that you mentioned. can i get a little more help there? sorry for being incompetant. but once i get past this i know alot about how to work with it.
Thanks,
TYler | Top |
|
Posted by
| TYler
(2 posts) Bio
|
Date
| Reply #6 on Fri 09 May 2003 05:31 AM (UTC) |
Message
| never mind, i got it all to work. | Top |
|
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