I meant for the progress bars to change entire color at certain settable percentages, so from Green being good, yellow being in trouble, and red being near dead, and possibly blue as the good for mana, and so on, as long as each color is settable in SOME method, as well as the change percent.
As for the button click thing, I have accomplished this in AutoIt, by having a script look at all the open worlds, and individually grab the title of each one, present them in a selectable list, and then from then on out it will send things to the input area via its handle obtained from the handle of the world itself.
It is kinda messy, works 99% of the time, occasionally you will have to close and reopen the world file and then run my program (compiled script)
I even implemented a graphical tick timer (progress bar that ticks down) and the 8 buttons themselves are settable for the actions they should send to the server (via input box submission) via UDP sends, as well as the names presented on each button, so you can have different triggers automatically update a certain button.
It is VERY limited, and un-user friendly BUT what can I say for something that's source is 14.9kb and "dirty compiled" (compiled without UPX compression, nor special icon, nor "version info") is 205kb
I can send you a copy if you'd like to look at the methods I used.
-Onoitsu2 |