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Dynamically Updating Room Maps?

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Posted by Gadush   (92 posts)  [Biography] bio
Date Sun 26 Jul 2009 02:20 PM (UTC)  quote  ]
Message
Wow, this program looks so cool! To think I've overlooked this for so long... ack.

I've only briefly taken a look at some of the stuff this package offers, but I'm very interested in the miniwindows possibilities, along with everything else.

Is it possible (okay, I know, everything is technically possible with coding) to create a miniwindow that:

1. Displays only the current room the player is in, with 2d positions (x, y) for Players, Mobs, and Objects.
2. Have the display update when something moves.

Thanks!

JFK
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Posted by Twisol   USA  (2,229 posts)  [Biography] bio
Date Reply #1 on Sun 26 Jul 2009 05:04 PM (UTC)  quote  ]
Message
Very possible, but depending on what functionality your MUD already has, it could be as simple as gagging a map and moving it to a miniwindow, or as complicated as keeping your own list of rooms in memory and drawing your own map based on that.

For example, Iron Realms MUDs, such as Achaea, have a MAP command that displays a map, as well as coordinates. I made a plugin to gag that and put it in a miniwindow, and used their ATCP protocol support to send the MAP only when the ATCP information shows that I've moved.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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