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I got the idea of using the built-in chat system to connect to multiple trusted people at once, allow them all to snoop on me, and have five people playing my character at once. It's like streaming a video game with audience participation or, possibly, a hell of a lot of hilarious chaos. We couldn't get anyone to successfully connect to anyone else (10060, connection timed out), even after verifying that everyone was accepting calls via World Properties, so I devised a terrible and hilarious workaround.
I made MUSHclient into an IRC client. After some work, I managed to connect to a server, ident properly, create/join channels, send messages to both users and channels, et cetera. That part is good to go. From here, I hope to broadcast all of a MU*'s text to an IRC channel that they're watching, whilst giving them the ability to input commands from that channel.
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Theoretically, most of the hard work should be done. All that's left, and where I have hit a roadblock, is the ability to use a trigger in one world to send commands to another world (in this case, that'd be all of the text from the MU* to IRC and then specially prefixed commands from IRC to the MU*). Is this possible? If so, how? If not, is there a good workaround?
Alternatively, likely solutions for why chat is always resulting in timeouts as described above would be acceptable. |