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➜ MUSHclient
➜ Suggestions
➜ New config window item -> arrays.
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New config window item -> arrays.
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| Posted by
| Mymyc
(25 posts) Bio
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| Date
| Fri 11 Dec 2009 02:50 PM (UTC) Amended on Fri 11 Dec 2009 02:55 PM (UTC) by Mymyc
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| Message
| We can edit existing variables clicking on game menu->configure->variables or tapping Shift+Ctrl+7. We can add, edit, remove and search there etc.
What about (LUA) arrays?
It would be so wonderful add/show/edit/search/fill up with data arrays the same way!
Isn't?
Just my 2 cents... | | Top |
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| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Fri 11 Dec 2009 07:30 PM (UTC) |
| Message
| Yes, well Lua arrays can be arrays of arrays, or arrays of functions. These would be hard or impossible to represent inside the GUI. Also they can be self-referential, which would also be a big problem to display.
eg.
t = {} -- make a table
t [1] = t -- table contains itself
I usually use the "tprint" function to display arrays, as that shows nested tables, and is quite easy to read. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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| Posted by
| Twisol
USA (2,257 posts) Bio
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| Date
| Reply #2 on Fri 11 Dec 2009 07:33 PM (UTC) |
| Message
| | On the other hand, it would be quite nice to be able to edit MUSH arrays from the GUI. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | | Top |
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