Ok, after reading tons of helpfiles with what has changed over the last years in the MUD, I stumbled upon the possibility to enable room headers. Do you think it is now possible, that the mapper works in Xyllomer?
[Tilverton Graveyard][Exits: n, s][COORDS: 41.7n, 28.7w]
You are on the old graveyard of Tilverton. The path leads north and south
through an area that once probably reserved for the richer families of the
town. The graves are large and the destruction even more thorough than in
the other areas. I seems that special care was taken to soil the gravestones
because they once were particularly beautiful.
There are two obvious exits: north, south.
A southeastern grave and a dark mist.
Grahil[neuter imp] flaps in.
A group of twelve ghouls arrives.
A horned grey-skinned neuter demon arrives.
A group of nine skeletons arrives.
A group of six zombies arrives.
A disc hovers in.
H:100%/M:70%/F:2%/B:>
n
H:100%/M:70%/F:2%/B:>[Graveyard][Exits: n, s][COORDS: 41.8n, 28.7w]
You are on the old graveyard of Tilverton. This area seems to be the graveyard
of the rich. The graves are large, but the once beautiful gravestones were
given even worse treatment than those in other parts of the graveyard.
There are two obvious exits: north, south.
A northeastern grave and a dark mist.
Two skeletons.
Grahil[neuter imp] flaps in.
A group of twelve ghouls arrives.
A horned grey-skinned neuter demon arrives.
A group of nine skeletons arrives.
A group of six zombies arrives.
A disc hovers in.
n
H:100%/M:70%/F:3%/B:>[Graveyard][Exits: e, s][COORDS: 41.9n, 28.7w]
You are on the old graveyard of Tilverton. This is the northwestern corner,
the path continues east and south. In the other directions you can see the
fence behind the nearest graves. You see that the graves here have been
violated.
There are two obvious exits: east, south.
A southwestern grave and a dark mist.
Grahil[neuter imp] flaps in.
A group of twelve ghouls arrives.
A horned grey-skinned neuter demon arrives.
A group of nine skeletons arrives.
A group of six zombies arrives.
A disc hovers in.
H:100%/M:70%/F:3%/B:>Wafts of mist float around you.
e
H:100%/M:70%/F:3%/B:>[Tilverton Graveyard][Exits: e, w][COORDS: 41.9n, 28.6w]
You are on the old graveyard of Tilverton, the path leading east onto a
crossing. North of you is the fence, and northeast the remains of the
chapel. The graves here have been violated with maniacal fervour.
There are two obvious exits: east, west.
A southeastern grave and a dark mist.
Two bad smelling neuter ghouls.
Grahil[neuter imp] flaps in.
A group of twelve ghouls arrives.
A horned grey-skinned neuter demon arrives.
A group of nine skeletons arrives.
A group of six zombies arrives.
A disc hovers in.
You can hear some scratching noises out of one of the nearest graves.
e
H:100%/M:70%/F:4%/B:>You feel the a spectral male child staring into your soul!
[Tilverton Graveyard][Exits: e, n, s, w][COORDS: 41.9n, 28.5w]
You are just south of the ruined chapel. You have just crossed through huge
imposing stone gates that lead here to a dark, evil-smelling graveyard.
Dark, gnarled trees are the only thing breaking the monotony of the lines
and rows of mouldering grave stones. A slight breeze brings the smell of
something that you would rather not see. All about you, dead grass creates
large patches of brown and black, broken only by green areas of mold. Fear
rises in the pit of your stomach, and the depth of your soul! Do you dare
continue?
There are four obvious exits: east, north, south, west.
A northeastern grave and a dark mist.
A spectral male child.
A hunchbacked dirty male human.
Grahil[neuter imp] flaps in.
A group of twelve ghouls arrives.
A horned grey-skinned neuter demon arrives.
A group of nine skeletons arrives.
A group of six zombies arrives.
A disc hovers in.
The hunchbacked dirty male human grins crookedly.
n
H:100%/M:70%/F:4%/B:>[Ruin][Exits: d, n, s][COORDS: 42n, 28w]
This seems once have been a small chapel of Rokoon. All the mystic items, the
altar and the shrine have been horribly desacrated. Some stairs lead down
into a crypt. To the south is a graveyard.
There are three obvious exits: down, north, south.
Grahil[neuter imp] flaps in.
A group of twelve ghouls arrives.
A horned grey-skinned neuter demon arrives.
A group of nine skeletons arrives.
A group of six zombies arrives.
A disc hovers in. |