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Posted by
| Twisol
USA (2,257 posts) Bio
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Date
| Reply #30 on Fri 27 Aug 2010 04:46 AM (UTC) Amended on Fri 27 Aug 2010 04:52 AM (UTC) by Twisol
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Message
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Nick Gammon said:
Quote: And yes, I'd rather the client handle it, rather than force the developer to use a limiting API.
Show me a concrete example involving MUD games (eg, player inventory, battle gauges) where this is a "limiting API". Not just for you to write a generic graphical API. Like I said before, I'm not trying to rewrite Photoshop.
Perhaps I should have said unwieldy, because that's what the whole of the miniwindow API is right now. Which is why I'm trying to wrap it in something easier to grok, something rather more orthogonal.
At this point, thanks to your advice, I think I can do most things using a rough combination of WindowTranslateImage and WindowBlendImageAlpha. The fact that I have to strain and twist the API to do this just bothers me. Maybe there's no other way because the client architecture is fifteen years of collected detritus and maintenence? It just rubs me the wrong way, when I feel it could be easier.
I'm going to tinker with implementing it myself, just for kicks. No ETA though.
Thanks for all the help, Nick. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
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