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THIS is what an overland map looks like via zmud:
http://www.auricmud.com/images/terrain/twilight-map.html
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Requiring a secondary application to view something that's IN the MUD is useless. It requires the player to turn their attention away from the client if they want to see what they're being shown.
Looking at that screenshot I can't see the text of the MUD output, the chats, the inventory, the room description or anything. It just looks like a secondary "image" screen.
I'm not a big user of zMUD, for obvious reasons, perhaps it is easier to use that map than is obvious from what you have shown, but it seems to me that it must be in a separate window that you turn your attention to when you want to.
Perhaps I should emphasise on the MUSHclient web page that it is a *text-based* MUD client? In any case, the whole idea of shareware is you download the program, and if you like it you pay for it. You may also request bug fixes or make reasonable suggestions for enhancements.
However, I think the idea of making a text-based client into a graphical client is possibly outside the bounds of "reasonable".
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In another thread, Nveid wrote:
Thought i'd add to the fact that pueblo is broke in terms of handling fixed & proportional fonts.
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Oh & Nick if you see this, think it's possible to enhance MUSHClient's pueblo capabilities? Like, possibly tables & other things with it.
You have to ask yourself, if inline graphics, HTML tables, proportional fonts etc. are so wonderful, how come Pueblo seems to be pretty dead? It is no longer being actively maintained as far as I can see, and I don't know of many servers that attempt to require its use.
Perhaps the idea of trying to combine graphics with a text-based MUD is fundamentally flawed? If not, then Pueblo should have been a great success and all the other clients dwindled into well-deserved oblivion? However that doesn't seem to have happened. |