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➜ MUSHclient
➜ Plugins
➜ Plugins for Aardwolf MUD
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Posted by
| Nick Gammon
Australia (23,046 posts) Bio
Forum Administrator |
Date
| Reply #15 on Sat 23 Feb 2008 07:34 PM (UTC) |
Message
| For plugins on a web page like this one, copy the plugin XML text (starting at the line "<?xml version="1.0" encoding="iso-8859-1"?>" - and ending at the line "</muclient>", inclusive) and paste that into a text editor like Notepad.
Then save that as a file (eg. LevelTracker.xml).
Once you have the file on disk use the MUSHclient file menu -> Plugins -> Add to install it.
For plugins which are hyperlinks (eg, on the page http://www.gammon.com.au/mushclient/plugins/ ) - just RH click to download the file, and install it as described above. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Bevern
(9 posts) Bio
|
Date
| Reply #16 on Wed 30 Jul 2008 12:05 AM (UTC) |
Message
| Sorry to bump an extremely old thread but I'm having problems with the leveltracker plugin. When I run lvlsetup I get the error message:
Script error
Plugin: LevelTracker (called from world: Aardwolf)
Execution of line 6 column 98
Immediate execution
Syntax error
Line in error:
world.ansinote ansi(32) & ansi(1) & "Total levels gained: " & ansi(36) & ansi(1) & ((5 - 2) + ( * 1393) + ((1 - 1) * 199)) & ansi(33) & ansi(1) & " (" & ansi(32) & (13930 - ((5 - 2) + ( * 1393) + ((1 - 1) * 199))) & " to go!" & ansi(33) & ansi(1) & ")"
Near as I can tell its a problem with the variable @clevel but I'm not sure how to fix it. Any ideas? | Top |
|
Posted by
| Nick Gammon
Australia (23,046 posts) Bio
Forum Administrator |
Date
| Reply #17 on Wed 30 Jul 2008 05:33 AM (UTC) |
Message
| Hard to say without seeing more of it, this doesn't look good: "+ ( * 1393)".
That is probably the cause of the error. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Bevern
(9 posts) Bio
|
Date
| Reply #18 on Wed 30 Jul 2008 05:41 AM (UTC) |
Message
| It seems like @clevel isn't being set for some reason but I'm not sure how to go about debugging this since I'm not very familiar with LUA and the triggers that set it seem to be okay.
It might be easier if there was a way to see the variables and aliases inside a plugin and modify them in real time, is that possible? | Top |
|
Posted by
| Nick Gammon
Australia (23,046 posts) Bio
Forum Administrator |
Date
| Reply #19 on Wed 30 Jul 2008 05:46 AM (UTC) |
Message
| If scripting is enabled, and you make "/" the scripting prefix on the script configuration page, try typing:
That might show what you need to know. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Nick Gammon
Australia (23,046 posts) Bio
Forum Administrator |
Date
| Reply #20 on Wed 30 Jul 2008 05:47 AM (UTC) |
Message
| Also try going to the Game menu and turning on Trace - that shows which triggers, aliases, etc. have fired. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Laviunt
(3 posts) Bio
|
Date
| Reply #21 on Thu 31 Jul 2008 09:54 AM (UTC) |
Message
| Ok I'm still very new to mush and very used to zmud.
I wonder if there is a nice handy speedwalk plugin that would allow me to enter//edit speedwalks much like zmud/cmud does.
Aardwolf uses it's own inbuilt run command which is very handy. Thought every time i try to run to a new area I press ctrl+s to get my speedwalk window open and choose which area to run to... obviously this doesn't work. :P
Anyone mind pointing me to a simple plugin or perhaps even write one? Because im more and more walking away from zmud to mush. :)
Lavi. | Top |
|
Posted by
| Nick Gammon
Australia (23,046 posts) Bio
Forum Administrator |
Date
| Reply #22 on Fri 01 Aug 2008 01:10 AM (UTC) |
Message
| |
Posted by
| KimW
(3 posts) Bio
|
Date
| Reply #23 on Wed 05 Nov 2008 12:42 PM (UTC) Amended on Wed 05 Nov 2008 07:47 PM (UTC) by KimW
|
Message
| Hello all,
I am new to MushClient and I am trying to fix the auto hunt script becuase the trigger for hunting has changed. Here are two examples.
"The trail of A Zombied Thief is confusing, but you're reasonably sure he headed west."
"The trail of Questor is confusing, but you're reasonably sure it headed down."
the match i am trying to create looks like this so far, mind you I have never coded in lua so something is missing.
match="The trail of (.*?) is confusing, but you\'re reasonably sure * headed (.*?)\.$"
I understand the (.*?) is for the two variables but how do I basiclly ignore text, in zmud all i have to use is * but that is not working for me.
any help would be appreciated.
My next project is to get autohunter to open doors. If anybody has some good ideas how to get that started let me know as well.
Thank you for your time and effort.
regards,
Me
PS. figured out i need to use .* so now I am going to work on how to make it open doors, any ideas?
Looks like as you go up in hunting ability you get new sayings so here are the first two, i will post the rest as they come:
1) match="The trail of (.*?) is confusing, but you\'re reasonably sure .* headed (.*?)\.$"
2) match="You are confident that (.*?) passed through here\, heading (.*?)\.$" | Top |
|
Posted by
| KimW
(3 posts) Bio
|
Date
| Reply #24 on Wed 05 Nov 2008 05:15 PM (UTC) |
Message
| Opening doors still not working :(
- added this triger
<trigger
enabled="n"
group="autohunter"
match="^The door is closed."
regexp="y"
script="autohuntdoor"
send_to="12"
sequence="100"
>
- and changed autohunt function to this
function autohunt(sName,sLine,wildcards)
world.SetVariable("autohuntdoors",string.lower(wildcards[2]))
Send(wildcards[2])
DoAfterSpecial(3,'Send("hunt " .. world.GetVariable("autohuntmob"))',12)
end -- autohunt
- and added this new function
function autohuntdoor(sName,sLine,wildcards)
send("open " .. world.GetVariable("autohuntdoors"))
end -- autohuntdoor
When i try to use it i get
Run-time error
Plugin: Aardwolf_AutohunterLUA (called from world: Aardwolf)
Function/Sub: autohuntdoor called by trigger
Reason: processing trigger ""
[string "Plugin"]:163: attempt to call global 'send' (a nil value)
stack traceback:
[string "Plugin"]:163: in function <[string "Plugin"]:162>
Error context in script:
163*: send("open " .. world.GetVariable("autohuntdoors"))
- this line is in the autohuntdoor function
Anybody have any ideas why this does not work?
Thank you for your time and effort.
Regards,
ME
| Top |
|
Posted by
| Nick Gammon
Australia (23,046 posts) Bio
Forum Administrator |
Date
| Reply #25 on Wed 05 Nov 2008 06:19 PM (UTC) |
Message
| Lua is case-sensitive, the function is Send, not send. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| KimW
(3 posts) Bio
|
Date
| Reply #26 on Thu 06 Nov 2008 12:01 PM (UTC) Amended on Thu 06 Nov 2008 05:52 PM (UTC) by KimW
|
Message
| for those of you who would like Gammon's autohunt with a few small tweeks, to make it a little faster and has the ability to open doors please use the plugin below, mind you it is a trial run (my first plugin written in Lua):
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Wednesday, July 26, 2006, 11:18 AM -->
<!-- MuClient version 3.74 -->
<!-- Plugin "Aardwolf_AutohunterLUA" generated by Plugin Wizard -->
<muclient>
<plugin
name="Aardwolf_AutohunterLUA"
author="Onoitsu2"
id="e5ba9d8d543592b7ae80926a"
language="Lua"
purpose="This will hunt and move toward a mob every 2 seconds."
date_written="2008-11-05 11:15:29"
requires="3.65"
version="1.11"
>
<description trim="n">
<![CDATA[
Aardwolf_AutohunterLUA Help File
autohunt MOBNAME - Turns on autohunting of MOBNAME
autohunt off - Turns off autohunting
autohunt help - Displays this help file
]]>
</description>
</plugin>
<!-- Get our standard constants -->
<include name="constants.lua"/>
<!-- Triggers -->
<triggers>
<trigger
enabled="n"
group="autohunter"
match="The trail of (.*?) is confusing, but you\'re reasonably sure .* headed (.*?)\.$"
name="autohunter1"
regexp="y"
script="autohunt"
send_to="12"
sequence="100"
>
</trigger>
<trigger
enabled="n"
group="autohunter"
match="You are confident that (.*?) passed through here\, heading (.*?)\.$"
name="autohunter2"
regexp="y"
script="autohunt"
send_to="12"
sequence="100"
>
</trigger>
<trigger
enabled="n"
group="autohunter"
match="^(.*?) is (.*?) from here\.$"
name="autohunter5"
regexp="y"
script="autohunt"
send_to="12"
sequence="100"
>
</trigger>
<trigger
enabled="n"
group="autohunter"
match="^The .* is closed."
regexp="y"
script="autohuntdoor"
send_to="12"
sequence="100"
>
</trigger>
<trigger
group="autohunter"
make_underline="y"
match="^(.*?) is here\!$"
regexp="y"
script="autohunthere"
send_to="12"
sequence="100"
>
</trigger>
<trigger
enabled="n"
group="autohunter"
make_underline="y"
match="^You couldn\'t find a path to (.*?) from here\.$"
regexp="y"
script="autohunthere"
send_to="12"
sequence="100"
>
</trigger>
</triggers>
<!-- Aliases -->
<aliases>
<alias
name="autohunter_alias"
match="^autohunt (off|help|(.*?))$"
enabled="y"
expand_variables="y"
omit_from_command_history="y"
regexp="y"
script="autohuntalias"
send_to="12"
ignore_case="y"
sequence="100"
>
</alias>
</aliases>
<!-- Plugin help -->
<script>
<![CDATA[
function autohuntalias(sName,sLine,wildcards)
if string.lower(wildcards[1]) == "off" then
ColourNote("white", "red", "Autohunter OFF")
world.EnableTriggerGroup("autohunter",false)
elseif string.lower(wildcards[1]) == "help" then
OnHelp()
else
Send("hunt " .. wildcards[1])
ColourNote("white", "green", "Autohunter ON! (Hunting " .. wildcards[1] .. ")")
world.SetVariable("autohuntmob",string.lower(wildcards[1]))
world.EnableTriggerGroup("autohunter",true)
end
end -- autohuntalias
function autohunt(sName,sLine,wildcards)
world.SetVariable("autohuntdoors",string.lower(wildcards[2]))
Send(wildcards[2])
DoAfterSpecial(2,'Send("hunt " .. world.GetVariable("autohuntmob"))',12)
end -- autohunt
function autohuntdoor(sName,sLine,wildcards)
Send("open " .. world.GetVariable("autohuntdoors"))
end -- autohuntdoor
function autohunthere(sName,sLine,wildcards)
ColourNote("white", "red", "Autohunter OFF")
world.EnableTriggerGroup("autohunter",false)
end -- autohunthere
function OnPluginInstall()
OnHelp()
end -- OnPLuginInstall
function OnHelp ()
world.Note (world.GetPluginInfo (world.GetPluginID (), 3))
end
]]>
</script>
</muclient> | Top |
|
Posted by
| Chicomecoatl
USA (25 posts) Bio
|
Date
| Reply #27 on Sun 10 May 2009 07:12 AM (UTC) |
Message
| I have made a little trigger here for those who don't want to go afk but still let others know they are afk. The bonus is that it will only reply to same person once in a row. I know it isn't very complicated but i looked and looked but never found a plugin for this. So i made one for you. It also includes a sound for Vista (easily removed if not desired) to alert you when a tell is received.
The entire trigger is turned off/on by the Aardwolf 'catchtell' command.
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Sunday, May 10, 2009, 1:56 AM -->
<!-- MuClient version 4.37 -->
<!-- Plugin "AFK_message" generated by Plugin Wizard -->
<!--
The purpose of this Script is to help those who don't always like to flag themselves AFK.
Going afk, even client-side, stops spellups and thus is a hassle when you return. This script will allow you to be afk without that hassle. When someone sends you a message you will reply (with your own personal message) informing them that you are indeed afk. The bonus added is that it wont send to the same person twice in a row, thus keeping your tell history nice and tidy.
-->
<muclient>
<plugin
name="AFK_message"
author="Darkknowing"
id="38ed3b99246044ba207233fc"
language="Lua"
purpose="To alert someone you are AFK, if you don't want to actually go into AFK mode"
save_state="y"
date_written="2009-05-10 01:52:14"
requires="4.37"
version="1.0"
>
</plugin>
<!-- Get our standard constants -->
<include name="constants.lua"/>
<!-- Triggers -->
<triggers>
<trigger
enabled="y"
expand_variables="y"
match="* just sent you a tell."
send_to="12"
sequence="100"
sound="C:\WINDOWS\Media\Windows Battery Critical.wav"
>
<send>lastsent = GetVariable ("lastsent")
if lastsent == "%1" then
Note ("The same guy sent you two tells in a row")
elseif lastsent ~= "%1" then
Send ("reply @afkmessage
end
SetVariable ("Lastsent", "%1")</send>
</trigger>
</triggers>
<!-- Variables -->
<variables>
<variable name="timereturn">""</variable>
<variable name="afkmessage">""</variable>
</variables>
</muclient>
I apologize if this is shoddy workmanship, this is my very first attempt and any sort of scripting. Please send notes to Darkknowing on Aardwolf if you have any tips/suggestions. | Top |
|
Posted by
| Chicomecoatl
USA (25 posts) Bio
|
Date
| Reply #28 on Sun 10 May 2009 07:14 AM (UTC) |
Message
| One other thing i forgot to mention:
This will also trigger during battle, to prevent this if you don't like it simply turn of savetell function. | Top |
|
Posted by
| DaemonChilde
(3 posts) Bio
|
Date
| Reply #29 on Fri 09 Sep 2011 02:38 AM (UTC) Amended on Fri 09 Sep 2011 02:41 AM (UTC) by DaemonChilde
|
Message
|
Bevern said:
Sorry to bump an extremely old thread but I'm having problems with the leveltracker plugin. When I run lvlsetup I get the error message:
Script error
Plugin: LevelTracker (called from world: Aardwolf)
Execution of line 6 column 98
Immediate execution
Syntax error
Line in error:
world.ansinote ansi(32) & ansi(1) & "Total levels gained: " & ansi(36) & ansi(1) & ((5 - 2) + ( * 1393) + ((1 - 1) * 199)) & ansi(33) & ansi(1) & " (" & ansi(32) & (13930 - ((5 - 2) + ( * 1393) + ((1 - 1) * 199))) & " to go!" & ansi(33) & ansi(1) & ")"
Near as I can tell its a problem with the variable @clevel but I'm not sure how to fix it. Any ideas?
Guess I'm bumping it even older...
I'm brand new to mushclient and I have the same problem.
The part of the code itself looks like this
(i hope this parses correctly)
if "@clevel" = "201" then
world.ansinote ansi(32) & ansi(1) & "Total levels gained: " & ansi(36) & ansi(1) & ((@clevel - 2) + (@tiers * 1393) + ((@classes - 1) * 199)) & ansi(33) & ansi(1) & " (" & ansi(32) & (13930 - ((@clevel - 2) + (@tiers * 1393) + ((@classes - 1) * 199))) & " to go!" & ansi(33) & ansi(1) & ")"
else
world.ansinote ansi(32) & ansi(1) & "Total levels gained: " & ansi(36) & ansi(1) & ((@clevel - 1) + (@tiers * 1393) + ((@classes - 1) * 199)) & ansi(33) & ansi(1) & " (" & ansi(32) & (13930 - ((@clevel - 1) + (@tiers * 1393) + ((@classes - 1) * 199))) & " to go!" & ansi(33) & ansi(1) & ")"
end if
the error happens as soon as lvlsetup tries to send the "finger" command and continues to happen even when you type it manually.
I wonder if the problem is because the script language is VBscript rather than Lua?
EDIT: Guess it being VBscript has nothing to do with it. I changed the setting to use VBscript, installed the script, ran it and had the same error. | Top |
|
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