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btw Checked out the lark.crod.com mud... Why is it again that they have to make objects in a room bright blue and underlined, but can't use the mxp color to show the lilacs in one room as 'lilac'?? Not sure that site is a good example of 'using' mxp, unless I completely missed something I needed to turn on to make it work right. Not that I want to go back anyway, I also hate their mini map thing (makes me feel clostraphobic after the full outside maps on AoD) and I don't like the idea of 'you must do this this way to advance past level 25'. :p I would hate to see what people would do with an idea I had.
Bloodmoon at lark.crodo.com 1313 runs the Dawn of Time codebase. As the implementor of this codebase my comments might shed some light on things.
Regarding the colour of links, I expect you will find that you have 'Use custom link colour' turned on in
(Alt+Enter)Configuration->Appearance->MXP/Pueblo. The check box options that Dawn works best with are off,on,on, off,on,on, off (from top to bottom in the MXP/Pueblo config page)
Dawn uses ansi colour by default (even with MXP connections) unless you have HTML colour coding turned on (type 'col mode html' to change modes).
The automapper is different from most mappers I have seen, many of them generate the map once off and make it part of the room description. Dawn was originally written from a roleplaying perspective and therefore tried to give a real line of sight to players. Dawn's automap is generated dynamically and reflects doors closing etc, also supporting a map scale. Immortals have access to other versions of the map which can scan out a radius of up to 100 rooms away and have clickable room links with mxp options.
Then again you can't please everyone with something like mapping, I think everyone will generally like what they are used to.
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I don't like the idea of 'you must do this this way to advance past level 25'.
I assume you are talking about letgaining?
The level of 25 is configurable and can be easily disabled. The letgaining system is used to give mud implementors the opportunity to maintain some form of quality control with players advancing to the higher levels. The code automatically letgains you if you request a letgain (using requestletgain) and an imm hasn't processed the request within a few days. While the system isn't liked by all it does help increase the quality of players on the mud.
Dawn is a very flexible mud server, pretty much everything you said you didn't like can be tweaked to your liking or disabled.
Regards,
- Kalahn
Implementor of the Dawn of Time Codebase
http://www.dawnoftime.org/
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