Conner said: It just seems to me like everyone's in this mad scramble to find a means to connect to muds via gaming consoles and cell phones while the only real practical application behind either is to be able to claim what a l337 coder you are for having found a way to do it.
Well it's not really a new idea. You've already got mobile games like "Final Fantasy IV: The After Years", which has sold around 3 million copies. Then there are games like "Armada: Kingdoms", "Mobile Battles: Reign of Swords", "TibiaME", etc, which are more MMO-like.
But the market is still pretty young, and it's growing VERY fast. I don't think it's surprising that some mud developers fancy a piece of the pie, particularly if they're struggling to draw in players from the existing mud community.
Conner said: I guess if you could essentially convert your mud into a MMORPG without the real need for a mouse interface (or utilizing the touchscreen interface to simulate/replace the mouse interface) that there might well be a remarkably untapped market out there, but ultimately you've then made your mud into a MMO and are no longer playing in the MUD spectrum anyway so no one would think twice about needing a custom client to reach your mud.
There's no need to "convert" the mud, this is only the client we're talking about - and if you're already running your own mud then the gameplay is already there. This would just be another interface for the same game (much like a fully graphical client mentioned earlier in this thread, which can be used to play a near-stock DikuMUD).
Right now anyone can download MUSHclient and create a GUI for their mud if they want to. I could throw together a fully graphical interface for playing your mud if I wished, but that wouldn't stop your mud from being a mud, particularly if other people continued to play through other clients.
MUSHclient makes this easy, though. It would be nice to see a comparable client for a mobile platform.
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