I have been trying to compile the SWR 1.0 source that I downloaded from the download section of this site under visual c++ with no luck. I am wondering if anyone has done this, and how. Possibly give a brief walk through of some sort to help me along.
SWR under Microsoft Visual c++ 6.0
Posted by Zaw on Sun 31 Mar 2002 03:05 AM — 9 posts, 27,818 views.
Do you mean the file StarWarsSce.zip, or the file swr-2_0a2.tar.gz? Or some other file?
The file StarWarsSce.zip
The zip file was missing the build file (smaug.dsp) which told the compiler which files to use.
I have re-uploaded the zip file, with two extra files, smaug.dsp, and smaug.dsw.
If you open smaug.dsw in Visual C++ 6.0, and then do a build, it should compile with no errors and 14 warnings.
I'll let you get rid of the warnings. :)
I have re-uploaded the zip file, with two extra files, smaug.dsp, and smaug.dsw.
If you open smaug.dsw in Visual C++ 6.0, and then do a build, it should compile with no errors and 14 warnings.
I'll let you get rid of the warnings. :)
I downloaded the new file, but I am still unable to get it to build with 0 errors. It might just be me, I am not sure.
Never mind, I got it to work.
I compiled every thing in VSc++ 6 and got the 0 errors and 14 warnings. but whenever I try to start it I get
Loading commands
[*****] BUG: Cannot open commands.dat
Loading commands
[*****] BUG: Cannot open commands.dat
oh sorry I'm also using windows XP professional
Make sure you execute it from the area directory. If it can't find commands.dat it probably isn't starting in the correct directory.