SWR under Microsoft Visual c++ 6.0

Posted by Zaw on Sun 31 Mar 2002 03:05 AM — 9 posts, 27,818 views.

#0
I have been trying to compile the SWR 1.0 source that I downloaded from the download section of this site under visual c++ with no luck. I am wondering if anyone has done this, and how. Possibly give a brief walk through of some sort to help me along.
Australia Forum Administrator #1
Do you mean the file StarWarsSce.zip, or the file swr-2_0a2.tar.gz? Or some other file?
#2
The file StarWarsSce.zip
Australia Forum Administrator #3
The zip file was missing the build file (smaug.dsp) which told the compiler which files to use.

I have re-uploaded the zip file, with two extra files, smaug.dsp, and smaug.dsw.

If you open smaug.dsw in Visual C++ 6.0, and then do a build, it should compile with no errors and 14 warnings.

I'll let you get rid of the warnings. :)
#4
I downloaded the new file, but I am still unable to get it to build with 0 errors. It might just be me, I am not sure.
#5
Never mind, I got it to work.
#6
I compiled every thing in VSc++ 6 and got the 0 errors and 14 warnings. but whenever I try to start it I get

Loading commands
[*****] BUG: Cannot open commands.dat
#7
oh sorry I'm also using windows XP professional
Australia Forum Administrator #8
Make sure you execute it from the area directory. If it can't find commands.dat it probably isn't starting in the correct directory.