I have been working on an absolutely massive plugin for my friends on my mud. I have it working the way I want it to, but there is only one problem. If the players need to interrupt the process, (autopiloting to any planet in the galaxy, based on Alias commands, using a series of triggers) then the triggers remain active until they are fired.
This causes a lot of problems. What I have done is very quickly pressed Ctrl+Shift+P then reinstalled the plugin. It solves the problem. However, I don't want my players to have to do this. Is there a script I can use to reset the plugin to it's base form? If so, I'll make an alias "reset plugin" for them to do, until I can take the time to work in an interrupt function in the scripts.
This causes a lot of problems. What I have done is very quickly pressed Ctrl+Shift+P then reinstalled the plugin. It solves the problem. However, I don't want my players to have to do this. Is there a script I can use to reset the plugin to it's base form? If so, I'll make an alias "reset plugin" for them to do, until I can take the time to work in an interrupt function in the scripts.