Hi,
My main plugin development workflow has always made heavy usage of the gui; adding triggers and aliases into the main world file, and using groups to separate triggers and aliases between plugins to manage them. However, I have so many triggers and aliases that it takes my screen reader a while to speak when i bring up the list of triggers/aliases (even when using the tree view option to control which groups are shown).
An alternative would be to export all the triggers and aliases and d script into an xml file and then edit it directly; that does sound a bit inconvenient for me as I like having the gui interface. I know that I can always add a trigger/alias on the gui and then copy and paste it into the xml though.
Would be interested to here the experiences of developers who use the xml directly as compared to the gui.
My main plugin development workflow has always made heavy usage of the gui; adding triggers and aliases into the main world file, and using groups to separate triggers and aliases between plugins to manage them. However, I have so many triggers and aliases that it takes my screen reader a while to speak when i bring up the list of triggers/aliases (even when using the tree view option to control which groups are shown).
An alternative would be to export all the triggers and aliases and d script into an xml file and then edit it directly; that does sound a bit inconvenient for me as I like having the gui interface. I know that I can always add a trigger/alias on the gui and then copy and paste it into the xml though.
Would be interested to here the experiences of developers who use the xml directly as compared to the gui.