This is most likely a stupid question. But I can't figure out how to compile the Smaug source in borland.
Compiling Smaug source in Borland c++
Posted by Bob The Hydra on Fri 13 Apr 2001 04:02 AM — 4 posts, 21,561 views.
As far as I can tell, you can't. I think it has something to do with the win95 port. I had this same problem earlier, and there is a free compiler, called Cygwin, that can handle it fer ya. There should be a whole discussion of it under the compiling the smaug server section of this forum, which shows my ignorance and should answer any questions you may have on setting it up :)
Borland C++
You can compile it under borland with some minor changes to the code...
First time you compile, there will be 34 errors, all are self-explanitory and are usually in comm.c or mud.h
for example, borland will duplicate random #define strings making them doubled....
My problem is i can't get smaug 1.4a to run under cygwin compilation... i get a stackdump error when i run smaug.exe
You can compile it under borland with some minor changes to the code...
First time you compile, there will be 34 errors, all are self-explanitory and are usually in comm.c or mud.h
for example, borland will duplicate random #define strings making them doubled....
My problem is i can't get smaug 1.4a to run under cygwin compilation... i get a stackdump error when i run smaug.exe
That is strange because my recent post about how to compile SMAUG was using Cygwin, and I didn't have any problems. Read about it at How to make changes, including compiling
I suggest you look at this post: coinduct,induct,cooutcast,outcast problem which describes how you can use gdb (the debugger) to work out why it crashes.