Ok so I have tried this trigger out of combat and it works fine but only partially works in combat. I'm sure it's something simple but i'd like some help if possible.
the trigger out of combat is
and the if statements it runs are::
so if I type hp out of combat, I have the number very high so they will all execute, but they do all execute.
Now in combat the only difference is the trigger placement but here it is.
Just no spacing prior to hp. each round of combat that hp bar come across the screen. the if statements to check those scores and perform what i want are:
only the heal me part will fire off. How should I rewrite this to work?
[EDIT] Used code tags for the trigger.
the trigger out of combat is
HP [ */* ] SP [ */* ] EP [ */* ]
and the if statements it runs are::
if %1 < 500 then Send "say heal"
if %3 < 300 then Send "say Mana"
if %5 < 200 then Send "vitalize"
end -- if
end -- if
end -- if
so if I type hp out of combat, I have the number very high so they will all execute, but they do all execute.
Now in combat the only difference is the trigger placement but here it is.
HP [ */* ] SP [ */* ] EP [ */* ]
Just no spacing prior to hp. each round of combat that hp bar come across the screen. the if statements to check those scores and perform what i want are:
if %1 < 100 then Send "heal me"
if %3 < 100 then Send "eat food"
if %5 < 30 then Send "vitalize"
end -- if
end -- if
only the heal me part will fire off. How should I rewrite this to work?
[EDIT] Used code tags for the trigger.