make file on windows port

Posted by BushdioGuy on Mon 09 Jul 2001 01:27 AM — 4 posts, 17,234 views.

#0
I dont have Linux running and I dont wanna go and buy it I got my ROM with windows port here how do I make file in windows(if I can)? and it takes a long time to add in all that OLC and color code does any one know where I can get src files with it already added ?
(damn I typoed my user name oh wel..)
Australia Forum Administrator #1
First, it is easier and quicker just to use SMAUG which is similar to ROM to play, but has colour, OLC, and mobprogs already added.

Second, if you download Cygwin you can run that under Windows (it is sort of like a Unix shell under Windows). Using that you can "make" and compile the server as much as you like. It does not cost anything, but is rather a big download.
#2
Hello Nick,
I've downloaded and tried out your WinRom codebase with Visual C++ and it runs pretty smooth, but since I play on another mud and got to code for them, I'd like to know how I can port the mud to Windows and whether much changes have to be made or isn't it worth the effort and is it easier to just get a Linux version?
Australia Forum Administrator #3
If they haven't changed the code the area files (etc.) should work fine, maybe after changing the line endings, which will happen anyway if you ftp them in text mode.

If they *have* changed the code, then you will need the changes, particularly if the changes affect the area file format.

What might work would be to get the modified source, do a 'diff' to find what the changes were, and apply them to my source.

Or the other way around. Do a diff on my source against the original, then apply that to their version. After re-reading your question, I think this method might be the one you want.

Alternatively, use their source and run under Cygwin which should handle it with only minor mods.