FUSS won't compile!

Posted by USER007 on Fri 19 Dec 2003 10:00 PM — 10 posts, 31,660 views.

#0
I just downloaded FUSS and I opened the file under cygwin and it worked. I went to the src file and typed this:

Owner@Starblazer ~/smaugfuss/area
$ cd ../src

Owner@Starblazer ~/smaugfuss/src
$ ls
Makefile build.c fight.c interp.c planes.c special.c
act_comm.c clans.c grub.c magic.c planes.h startup
act_info.c color.c handler.c makeobjs.c player.c tables.c
act_move.c color.h hashstr.c mapout.c polymorph.c track.c
act_obj.c comm.c i3.c misc.c reset.c update.c
act_wiz.c comments.c i3.h mpxset.c save.c
ban.c const.c i3cfg.h mud.h services.c
bet.h db.c ident.c mud_comm.c shops.c
boards.c deity.c imm_host.c mud_prog.c skills.c

Owner@Starblazer ~/smaugfuss/src
$ mv Makefile Makefile.Unix

Owner@Starblazer ~/smaugfuss/src
$ mv Makefile.Cygwin Makefile
mv: cannot stat `Makefile.Cygwin': No such file or directory

As you can see the second mv thing didn't work. Any help? :/ And I've done this on smaug 1.4a and it work now it won't on FUSS.
Amended on Fri 19 Dec 2003 10:03 PM by USER007
USA #1
Well, you posted the files there. And yet you are trying to move a file that doesn't exist? There is no Makefile.Cygwin file.
USA #2
Yeah... you're trying to rename a file, Makefile.cygwin, which doesn't exist... you must be following a set of instructions that's not meant for your distribution; perhaps you downloaded the Unix distribution and not the Cygwin distribution? Or perhaps you are following instructions for SMAUG on a FUSS distribution...

ls = list of files in the directory
mv = move (rename) file1 to file2
USA #3
FUSS will compile. All you need to do is open the Makefile and uncomment the one spot near the top where it says to uncomment it to compile using Cygwin. That's it. No silly makefile copying or anything else needs to be done. Just compile it after.
#4
Ok thanks it worked! :p Now just one question... In smaug 1.4a there was a file in the system folder that you could adjust the color of the description, the way people appear/mobs, killing, etc. well I can't find that file in FUSS and I was wondering where I would be able to edit those things?
Amended on Sat 20 Dec 2003 02:15 PM by USER007
USA #5
Maybe FUSS has per-character coloring, where the characters choose themselves what things look like.
USA #6
Yes, it has per-character customization. Just refer to the color command. It should be enough to go on.
#7
But is there a way that I can set the default color when people create new chars? For example I want the color of the description to be dgreen and the the exits white.
USA #8
The color.h file has the default defines in it. Should be fairly obvious where to change stuff.
#9
Yeah thats what I was looking for, thanks.