Count and Triggers

Posted by Pesmare on Wed 28 Apr 2004 03:06 AM — 3 posts, 12,982 views.

Australia #0
A problem i'm having at the moment is a small script i'm trying to make. First of all, I 'scan' a room, which brings back the response:

"Looking around you see:
Here a pickpocket
Here a thief"

Which is fine, and my trigger runs off that. The problem comes where I have 2 or more mobs of the same name in a room.

What I want it to do is 'send to execute' a "b %1" where %1 is the mobname, then if it returns a:
"* is hurt and suspicious ... you can't sneak up."

I want it to add 1 to counter (of that wildcard), and again, "b count.%1" where count would be 2 for the second mob, and soforth.

The problem is also 1) getting the right counter for a mobname and 2) resetting the counter or keeping the mobnames counters separate.

Can anyone help me out?
Australia Forum Administrator #1
Can you give an example of what you see if you see multiple ones with the same name? Is it:

"Looking around you see:
Here a pickpocket
Here a pickpocket
Here a pickpocket
Here a thief" ?

Australia #2
It'd be easier if it was that organised, but mob names can be anywhere listed in the room, for example.

Looking around you see:
Here a robber
Here an axe murderer
Here an axe murderer
Here a burglar
Here a robber
Here an axe murderer
Here a robber
Here a burglar
Here a burglar


See how the mobnames aren't listed in categories, and can appear anywhere?

That's just one I got from the MUD just now.