Trying to convert this zmud script to mushclient, please help!
###begin###
#VAR knighthood {} {_nodef}
#VAR dragon {} {_nodef}
#VAR valhalla {} {_nodef}
#VAR unforgiven {} {_nodef}
#VAR empire {} {_nodef}
#VAR sf {} {_nodef}
#VAR fallen {} {_nodef}
#VAR DO {} {_nodef}
#VAR timeworn {} {_nodef}
#AL {elist} {#VAR Knighthood {};#VAR Dragon {};#VAR Valhalla {};#VAR Unforgiven {};#VAR Empire {};#VAR SF {};#VAR Fallen {};
#VAR DO {};#T+ knighthood;cl 11;#WA 1000;#T- knighthood;#T+ dragon;cl 23;#WA 1000;#T- dragon;#T+ valhalla;cl 26;#WA 1000;#T- valhalla;
#T+ unforgiven;cl 46;#WA 1000;#T- unforgiven;#T+ empire;cl 59;#WA 1000;#T- empire;#T+ sf;cl 73;#WA 1000;#T- sf;#T+ fallen;cl 89;#WA 1000;#T- fallen;
#T+ DO;cl 115;#WA 1000;#T- DO;;#T+ timeworn;cl 110;#WA 1000;#T- timeworn}
#TRIGGER {You are currently in:} {#T+ Location;#WA 2000;#T- Location}
#TRIGGER {^(%w) * ~((*)~)} {#IF (%ismember( %1, @knighthood)) {#COLOR 39};#IF (%ismember( %1, @dragon)) {#COLOR 23};#IF (%ismember( %1, @valhalla)) {#COLOR 71};#IF (%ismember( %1, @unforgiven)) {#COLOR 95};#IF (%ismember( %1, @empire)) {#COLOR 95};#IF (%ismember( %1, @sf)) {#COLOR 95};#IF (%ismember( %1, @fallen)) {#COLOR 39};#IF (%ismember( %1, @DO)) {#COLOR 23};#IF (%ismember( %1, @timeworn)) {#COLOR 89}} "Location"
#TRIGGER {^~[*%d~] (%w)} {#ADDI knighthood %1} "Knighthood"
#TRIGGER {^~[*%d~] (%w)} {#ADDI dragon %1} "Dragon"
#TRIGGER {^~[*%d~] (%w)} {#ADDI valhalla %1} "Valhalla"
#TRIGGER {^~[*%d~] (%w)} {#ADDI unforgiven %1} "Unforgiven"
#TRIGGER {^~[*%d~] (%w)} {#ADDI empire %1} "Empire"
#TRIGGER {^~[*%d~] (%w)} {#ADDI sf %1} "SF"
#TRIGGER {^~[*%d~] (%w)} {#ADDI fallen %1} "Fallen"
#TRIGGER {^~[*%d~] (%w)} {#ADDI DO %1} "DO"
#TRIGGER {^~[*%d~] (%w)} {#ADDI timeworn %1} "timeworn"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI knighthood %1} "Knighthood"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI dragon %1} "Dragon"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI valhalla %1} "Valhalla"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI unforgiven %1} "Unforgiven"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI empire %1} "Empire"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI sf %1} "SF"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI fallen %1} "Fallen"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI DO %1} "DO"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI timeworn %1} "timeworn"
###end###
###begin###
#VAR knighthood {} {_nodef}
#VAR dragon {} {_nodef}
#VAR valhalla {} {_nodef}
#VAR unforgiven {} {_nodef}
#VAR empire {} {_nodef}
#VAR sf {} {_nodef}
#VAR fallen {} {_nodef}
#VAR DO {} {_nodef}
#VAR timeworn {} {_nodef}
#AL {elist} {#VAR Knighthood {};#VAR Dragon {};#VAR Valhalla {};#VAR Unforgiven {};#VAR Empire {};#VAR SF {};#VAR Fallen {};
#VAR DO {};#T+ knighthood;cl 11;#WA 1000;#T- knighthood;#T+ dragon;cl 23;#WA 1000;#T- dragon;#T+ valhalla;cl 26;#WA 1000;#T- valhalla;
#T+ unforgiven;cl 46;#WA 1000;#T- unforgiven;#T+ empire;cl 59;#WA 1000;#T- empire;#T+ sf;cl 73;#WA 1000;#T- sf;#T+ fallen;cl 89;#WA 1000;#T- fallen;
#T+ DO;cl 115;#WA 1000;#T- DO;;#T+ timeworn;cl 110;#WA 1000;#T- timeworn}
#TRIGGER {You are currently in:} {#T+ Location;#WA 2000;#T- Location}
#TRIGGER {^(%w) * ~((*)~)} {#IF (%ismember( %1, @knighthood)) {#COLOR 39};#IF (%ismember( %1, @dragon)) {#COLOR 23};#IF (%ismember( %1, @valhalla)) {#COLOR 71};#IF (%ismember( %1, @unforgiven)) {#COLOR 95};#IF (%ismember( %1, @empire)) {#COLOR 95};#IF (%ismember( %1, @sf)) {#COLOR 95};#IF (%ismember( %1, @fallen)) {#COLOR 39};#IF (%ismember( %1, @DO)) {#COLOR 23};#IF (%ismember( %1, @timeworn)) {#COLOR 89}} "Location"
#TRIGGER {^~[*%d~] (%w)} {#ADDI knighthood %1} "Knighthood"
#TRIGGER {^~[*%d~] (%w)} {#ADDI dragon %1} "Dragon"
#TRIGGER {^~[*%d~] (%w)} {#ADDI valhalla %1} "Valhalla"
#TRIGGER {^~[*%d~] (%w)} {#ADDI unforgiven %1} "Unforgiven"
#TRIGGER {^~[*%d~] (%w)} {#ADDI empire %1} "Empire"
#TRIGGER {^~[*%d~] (%w)} {#ADDI sf %1} "SF"
#TRIGGER {^~[*%d~] (%w)} {#ADDI fallen %1} "Fallen"
#TRIGGER {^~[*%d~] (%w)} {#ADDI DO %1} "DO"
#TRIGGER {^~[*%d~] (%w)} {#ADDI timeworn %1} "timeworn"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI knighthood %1} "Knighthood"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI dragon %1} "Dragon"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI valhalla %1} "Valhalla"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI unforgiven %1} "Unforgiven"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI empire %1} "Empire"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI sf %1} "SF"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI fallen %1} "Fallen"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI DO %1} "DO"
#TRIGGER {^~[*%d~] ~*(%w)} {#ADDI timeworn %1} "timeworn"
###end###