MobProgram error message

Posted by Buck on Thu 05 Aug 2004 08:25 PM — 3 posts, 15,703 views.

USA #0
When I load my existing newdark.are I get the following message:
    [line 141] "~" - #21005 the Broker: Unknown IF test "carryingvnum" at line 1 of program


Well, if carryingvnum ain't unknown to smaug 1.4a and executes properly in-game. The problem is that if I want to edit that mobprog, AE freezes me with an error message I can't escape from unless I delete the ifcheck or ctrl-alt-del to shut down AE -- very frustrating. Is there any way to disable or defeat this feature so AE just saves what I have in mobprogs, even if it doesn't approve of them? I would really love to solve this because AE lets you duplicate mobs mobprogs included, which is a brilliantly intuitive feature which smaug inexplicably lacks. Thanks in advance for any assistance you can provide :)

#1
Or is there a way to tell AE that you have new mobprogs? I couldn't find any references to them in the .dat files... (:
Australia Forum Administrator #2
I will have to change it to either support that, or allow you to customise them.

However ctrl-alt-del is a bit drastic.

Go the the Edit menu and check "Ignore validation errors".

Then after the message "Unknown IF test ..." you will see another dialog box "Ignore this error? Yes/No". Then click Yes and you can continue editing the area.

I have added this as suggestion #525.