Remort Snipped Added To QuickMUD

Posted by Thyriel on Tue 01 Mar 2005 06:06 PM — 3 posts, 13,966 views.

#0
I just recently started fixing up a version of QuickMUD. Got the remort code for ROM 24b4, added the neccessary code, did a clean make, then I fired up the MUD and attempted to make a new char for test purposes. Well, the error is when I go to select a race, it says that the race is not valid. Though, all 4 of the stock races are in the race table, I'm boggled to what's happening, anyone have any ideas?
USA #1
The only idea I have is that you did something wrong when entering the snippet... do you have a diff utility available? If so I would diff the original code against your modified code, and see what the differences are, and make sure everything looks right. Chances are you took out a line you weren't supposed to or something like that.

If you have it available, using gdb (or some other debugger) would also be a wonderful way to figure out what is wrong.
#2
Sometimes remort snippets are not very well written and people get lazy and forget things. Now I don't know what remort snippet you used but maybe you got ahold of a bad one, or possible maybe you just messed something up alot the way. I can't be much help in this problem cause I don't know what the code even looks like. What I do suggest is maybe using a different remort code. Now I know this stuff is time consuming and sometimes aggervating but it's worth it. I suggest going and finding a new remort code. I myself used a remort code I got from www.dlmud.com, very nice remort system, I did a little modifying to it myself but as is it is a good snippet to. If you want to use it go to www.dlmud.com and go to the snippets page, look for multiclass.c and find multiclass.patch, do everything in that file as it tells you to, then add the multiclass.c file which is also provided.