I play the MUD Achaea, and the mud has a function called Info Here, that allows you to go IH and get the items / mobs in a room, with their name and specific number. An Example is
"shrine52858" a shrine of Ourania
"grate56283" a sewer grate
"totem153509" a runic totem
"sigil225276" a monolith sigil
"dracolich107415" a skeletal dracolich
"virago273631" a fierce virago
"virago264894" a fierce virago
"tsalmaveth70077" a mounted tsalmaveth
"virago217859" a fierce virago
"virago177770" a fierce virago
"snake173997" a green eyelash viper
"box88259" a comical jack-in-the-box
"snake295309" a green eyelash viper
Number of objects: 13
Now, I'd like to see about getting a targetting system that would grab preset names and random numbers, and target them as they show up, while ignoring what I don't need. For example, if there's an IH like:
"totem102020" a runic totem
"mingruk7760" a burly mingruk slave
"gnoll10102" a formidable gnoll guard
I want it to ignore the totem, target the mingruk, and switch the target to gnoll on the message:
You have slain a burly mingruk slave, retrieving the corpse.
That line would show up after every kill, so the slain object could be replaced with a wildcard.
I've seen a script written to do this for zMud, and I'd willingly take that script, and re qrite it to work in MUSHclient, but well... I don't rightly know how. Basically, I'd have it use IH (gagged of course) when I enter a room (as long as the plugin is enabled, I don't want to do it all over the place, such as walking through the forests, that'd be needless)and target based on a preset list of targetables, and ignore based on a list of ignoreable things.
"shrine52858" a shrine of Ourania
"grate56283" a sewer grate
"totem153509" a runic totem
"sigil225276" a monolith sigil
"dracolich107415" a skeletal dracolich
"virago273631" a fierce virago
"virago264894" a fierce virago
"tsalmaveth70077" a mounted tsalmaveth
"virago217859" a fierce virago
"virago177770" a fierce virago
"snake173997" a green eyelash viper
"box88259" a comical jack-in-the-box
"snake295309" a green eyelash viper
Number of objects: 13
Now, I'd like to see about getting a targetting system that would grab preset names and random numbers, and target them as they show up, while ignoring what I don't need. For example, if there's an IH like:
"totem102020" a runic totem
"mingruk7760" a burly mingruk slave
"gnoll10102" a formidable gnoll guard
I want it to ignore the totem, target the mingruk, and switch the target to gnoll on the message:
You have slain a burly mingruk slave, retrieving the corpse.
That line would show up after every kill, so the slain object could be replaced with a wildcard.
I've seen a script written to do this for zMud, and I'd willingly take that script, and re qrite it to work in MUSHclient, but well... I don't rightly know how. Basically, I'd have it use IH (gagged of course) when I enter a room (as long as the plugin is enabled, I don't want to do it all over the place, such as walking through the forests, that'd be needless)and target based on a preset list of targetables, and ignore based on a list of ignoreable things.