To the mud coders, how do you manage damage??
i've str,dex,con,weapon value and armor value, (other stats like int,charisma don't count to calculate the damage)
i've put a max stats of 50 points, 50 for weapon value, and 250 for armor value
So what would be a good way to handle the damage??
Dex i consider that only affects the hit or miss factor, so maybe not to use it on damage
The main problem i have is to consider the other's player armor, the stats that are involved are
Player1 - str and weapon
Player2 - con and armor
Since the armor is higher than weapon, doing a str+weapon - con-armor don't work because with the max values the result are always <0, so i'm stuck with that formula
Any ideas??
i've str,dex,con,weapon value and armor value, (other stats like int,charisma don't count to calculate the damage)
i've put a max stats of 50 points, 50 for weapon value, and 250 for armor value
So what would be a good way to handle the damage??
Dex i consider that only affects the hit or miss factor, so maybe not to use it on damage
The main problem i have is to consider the other's player armor, the stats that are involved are
Player1 - str and weapon
Player2 - con and armor
Since the armor is higher than weapon, doing a str+weapon - con-armor don't work because with the max values the result are always <0, so i'm stuck with that formula
Any ideas??