For example, I installed two plugins:
Plugin A has a variable named "skill".
In plugin B, now I can read it's value by world.GetPluginVariable(A, "skill"), but how can I change the value? Why not exist world.SetPluginVariable(A, "skill", "blade")?
Plugin A has a variable named "skill".
In plugin B, now I can read it's value by world.GetPluginVariable(A, "skill"), but how can I change the value? Why not exist world.SetPluginVariable(A, "skill", "blade")?