chase script

Posted by Joe Mud on Sun 03 Sep 2006 10:51 PM — 2 posts, 11,553 views.

#0
I am clueless less with scripting. If any one can help me with this that would be great. I am wanting a script that can be used for pkill so that when someone flees I will auto chase and reattack.

This is what you get when something flees.:

A university student has fled!

Once they have fled you can "scan" to find out which way they went. This is what you get when you scan:

scan
Looking around you see:
a university student, nearby to the north.
a professor, nearby to the north.
a professor, nearby to the north.

So what I need is something that will get the name of the charactor that fleed, then scan, move in the direction of the character, and murder that character.

Thank to anyone that can help.
Australia Forum Administrator #1
Try searching this forum (for "scan trigger" for example), I think this has been done before.

Your first thing to do is make a trigger that finds that someone has fled, eg.

Match: * has fled!