MUD Idea: Non-SWR based Star Wars

Posted by Brendolino on Fri 29 Dec 2006 06:57 PM — 2 posts, 13,767 views.

#0
Greetings fellow mudders,

I've been wanting to plan a Star Wars MUD for nearly 2 years now. I have no coding experience, save for my random attempts at playing with random codebases, but I have tons of ideas... So, this post is a double-bladed lightsaber (pardon the pun).

1) I'm looking for ideas/suggestions/etc on a Star Wars mud, possibly built on ROM, that centers around KOTOR's Character Development. IE- Stats (basic STR, CON, ETC), Skills (computers, stealth, demolitions, etc), Feats (flurry, armor proficiency: Light/Medium/Heavy, etc).
I have much more on this that I'll discuss if the interest level requires it.

Basic Star Wars races, you aren't required to class until later in your character's progression (this is debatable), a 'remort' system where you reach top-level and can restart as a 'forcer' with better stats/powers etc (wookiees could restart with MUCH improved stats/skills/etc). My idea places emphasis on character depth and time investment, so cloning/rent/etc would be nixed. Until a space flight/combat system could be imped into the NON-SWR codebase, a spaceport on each planet can transport you to the others.

I'll go into more details if anyone wishes to discuss it further.

2) I'm looking for someone/people who would be interested/willing to help me code this dream masterpiece. At least until I become proficient enough at coding to take over.

If you're interested, please respond...this could be HUGE! :D
#1
lol there is a Star Wars based game on the Revenge of the Jedi. So if you're interested in joining i can help you out :P

Address: Telnet:/jedi.betterbox.net:9400

You can look for me, my IGN is Nemi.
Have Fun!


Since i am a fan of starwars, i woul dbe happy to help you code your new game ^^