Robot development framework in Mush Client (Lua)

Posted by Jing Wu on Sat 12 Jul 2008 11:43 AM — 5 posts, 19,053 views.

Australia #0
This is a framework I wrote for writing robot with Lua Script in Mush Client.
The framework enables you dealing with every action/command base on the message/event type, and do it in sequence, which means you needn't pay attention to enable or disable a trigger, and just focuing on the logical of your robot.
The idea of the framework is liking a Windows Message/Event Driven mode. A serial of events you can define, and handle them in a callback function. The key point is an event can be defined as triggered how many times within a period or infinite time.
Moreover, a command sender I created helps you send commands for repetition, delaying, or you can extend it to process some special commands by adding codes in Command:Send function. The command sender will ensure all of your commands sent in sequence according to the order you invoke the Command:Add function.


In order to use this framework to develop your robot, you can follow this way:
1. define an event you wanna handle.
2. create a trigger in mush to fire this event.
3. write a call back function for this event.
4. in the callback function, you are able to do some response by sending commands using command sender.

for example:
......

check detail in my blog:
http://www.cnblogs.com/wj/archive/2008/07/12/1241569.html
Amended on Sat 12 Jul 2008 11:44 AM by Jing Wu
Australia #1
In order to use this framework to develop your robot, you can follow this way:
1. define an event you wanna handle.
2. create a trigger in mush to fire this event.
3. write a call back function for this event.
4. in the callback function, you are able to do some response by sending commands using command sender.

for example:
you can create a trigger like:



you can handle events like:

-- handle "event1"
Listener.new():Register(Event.new("event1"), EventHandler1.new())
EventHander1 = class(Callback)
function EventHander1:Do(event, )
    -- do something
    cmdSender:Add("cmd1;#3 cmd2;@2;cmd3") -- #3 means repeat 3 times, @2 means delay 2 seconds
end

-- handle "event2" five times
Listener.new():Register(Event.new("event2, 0, 5"), EventHandler2.new())
EventHander2 = class(Callback)
function EventHander2:Do(event, )
    -- do something
    cmdSender:Add({"cmd4", "@3", "#2 cmd5"}) -- accept commands in a table
end

-- handle "event3" twice within 10 seconds. if it is not triggered twice within 10 seconds, a timeout event is sent.
Listener.new():Register(Event.new("event3, 10, 2"), EventHandler3.new())
EventHander3 = class(Callback)
function EventHander3:Do(event, )
    -- do something
    if (event.isTimeout) then
        cmdSender:Add("cmd6")
    else
        cmdSender:Add({"cmd7", "cmd8"})
    end
end


Here is the codes of this framework, copy it to your lua script file, then you can use it.


---------------------------------------------------------
-- OO, implement class module
---------------------------------------------------------

local _class = {}

function class(super)
    local class_type = {}
    class_type.ctor = false
    class_type.super = super
    class_type.new =
        function()
            local obj = {}
            do
                local create
                create =
                    function(c, )
                        if c.super then
                            create(c.super, )
                        end
                        if c.ctor then
                            c.ctor(obj, )
                        end
                    end
                create(class_type, )
            end
            setmetatable(obj, { __index = _class[class_type] })
            return obj
        end
    local vtbl = {}
    _class[class_type] = vtbl

    setmetatable(class_type, { __newindex =
        function(t, k, v)
            vtbl[k] = v
        end
    })

    if super then
        setmetatable(vtbl, { __index =
            function(t,k)
                local ret = _class[super][k]
                vtbl[k] = ret
                return ret
            end
        })
    end

    return class_type
end

---------------------------------------------------------
-- event
--- type: type of an event
--- timeout: in a particular time(in seconds) didn't receive the event will fire a timeout event
--- times: the event will be triggered how many times, then will be self removed
---------------------------------------------------------

Event = class()

function Event:ctor(type, timeout, times)
    self.type = type
    if (timeout == nil and times == nil) then
        -- if both timeout and times are not set, then can be triggered any times (set times to zero)
        self.timeout = 0
        self.times = 0
    elseif (timeout ~= nil and times == nil) then
        -- if timeout is set, times is not set, then can be trigger only once
        self.timeout = timeout
        self.times = 1
    else
        -- if both timeout and times are set, then can be trigger any times within timeout
        self.timeout = timeout
        self.times = times
    end
    self.isTimeout = false
    self.triggered = 0
end

function Event:Reset()
    self.isTimeout = false
    self.triggered = 0
end
Amended on Sun 13 Jul 2008 04:04 AM by Jing Wu
Australia #2

---------------------------------------------------------
-- callback: callback function when receved an event
---------------------------------------------------------

Callback = class()

function Callback:ctor(insideFunc)
    self.func = insideFunc
end

function Callback:Invoke(event, )
    -- logging
    helper:Print("Event:", event.type, " Timeout:", event.isTimeout, " Triggered:", event.triggered)
    -- call handler
    self:Do(event, )
end

function Callback:Do(event, )
    helper:Print("Do Noting")
end

---------------------------------------------------------
-- listener
---------------------------------------------------------

Listener = class()

function Listener:ctor()
    self.id = CreateGUID()
end

function Listener:Register(event, callback)
    assert(event.type ~= nil, "event type is nil")
    self.event = event
    self.callback = callback
    -- create timer if has timeout
    if (event.timeout ~= 0) then -- create timer using type as timer name
        helper:AddTimer(self.event.type, self.event.timeout)
    end
    -- add self in listener list
    dispatcher:AddListener(self)
end

function Listener:Remove()
    assert(self.event ~= nil, "have to register event then remove it")
    -- if has timer and the timer is not timeout, delete it
    if (self.event.timeout ~= 0 and not self.event.isTimeout) then
        helper:RemoveTimer(self.event.type)
    end
    -- remove self in listener list
    dispatcher:RemoveListener(self)
end

function Listener:OnEvent()
    -- add triggered times
    self.event.triggered = self.event.triggered + 1
    -- check if reach triggered times
    if (self.event.times ~= 0 and self.event.triggered == self.event.times) then
        self:Remove()
    end
    -- call back
    self.callback:Invoke(self.event, )
end

function Listener:OnTimeout()
    -- set isTimeout and call back
    self.event.isTimeout = true
    -- delete listener
    self:Remove()
    -- call back
    self.callback:Invoke(self.event)
end
Amended on Sun 13 Jul 2008 04:03 AM by Jing Wu
Australia #3

---------------------------------------------------------
-- event dispatcher
---------------------------------------------------------

EventDispatcher = class()

function EventDispatcher:ctor()
    self.listeners = {}
end

function EventDispatcher:AddListener(listener)
    self.listeners[listener.id] = listener
end

function EventDispatcher:RemoveListener(listener)
    self.listeners[listener.id] = nil
end

function EventDispatcher:IsListening(listener)
    return (self.listeners[listener.id] ~= nil)
end

function EventDispatcher:Match(eventType)
    local matchs = {}
    for k, v in pairs (self.listeners) do
        if (v.event.type == eventType) then
            table.insert(matchs, v)
        end
    end
    return matchs
end

function EventDispatcher:SendEvent(eventType, )
    local matchs = self:Match(eventType)
    if (#matchs ~= 0) then
        for k, v in pairs (matchs) do
            v:OnEvent()
        end
    end
end

function EventDispatcher:SendTimeout(timerName)
    local matchs = self:Match(timerName)
    if (#matchs ~= 0) then
        for k, v in pairs (matchs) do
            v:OnTimeout()
        end
    end
end

-- only one instance
dispatcher = EventDispatcher.new()
Australia #4

---------------------------------------------------------
-- Helper
---------------------------------------------------------

Helper = class()

function Helper:ctor()
    self.isPrint = false
    self.cmds = {}
end

function Helper:Print()
    if self.isPrint then
        Note()
    end
end

function Helper:AddTimer(name, interval)
    local hours = math.floor(interval / 3600)
    interval = interval - (hours * 3600)
    local minutes = math.floor(interval / 60)
    local seconds = interval - (minutes * 60)
    local status = AddTimer (name, hours, minutes, seconds, "dispatcher:SendTimeout(\"" .. name .. "\")", timer_flag.OneShot + timer_flag.Temporary + timer_flag.Replace, "")
    assert(status == error_code.eOK, "fail to create timer:" .. name)
    SetTimerOption(name, "send_to", 12)
    EnableTimer(name, true)
    ResetTimer(name)
end

function Helper:ResetTimer(name, interval)
    assert(IsTimer(name), "timer doesn't exist")
    EnableTimer(name, false)
    local hours = math.floor(interval / 3600)
    interval = interval - (hours * 3600)
    local minutes = math.floor(interval / 60)
    local seconds = interval - (minutes * 60)
    SetTimerOption(name, "hour", hours)
    SetTimerOption(name, "minute", minutes)
    SetTimerOption(name, "second", seconds)
    EnableTimer(name, true)
    ResetTimer(name)
end

function Helper:RemoveTimer(name)
    EnableTimer(name, false)
    DeleteTimer(name)
end

-- only one instance
helper = Helper.new()

---------------------------------------------------------
-- Command
--- Repeat: #4 xx (repeat 4 times for command xx)
--- Delay: @3 (delay 3 seconds)
---------------------------------------------------------

Command = class()

function Command:ctor()
    self.cmds = {}
    self.isRunning = false
    self.thread = nil
end

function Command:ToTable(cmds)
    assert(type(cmds) == "string", "commands must be string type")
    local retVal = {}
    for k, v in pairs(utils.split(cmds, ";")) do
        if (string.sub(v, 1, 1) == "#") then -- convert repeat command
            local sb, se = string.find(v, "%s+")
            assert(sb ~= nil and se ~= nil, "wrong repeat command format")
            local times = tonumber(string.sub(v, 2, sb - 1))
            local cmd = string.sub(v, se + 1)
            for i = 1, times, 1 do
                retVal[#retVal + 1] = cmd
            end
        else
            retVal[#retVal + 1] = v
        end
    end
    return retVal
end

function Command:Add(cmds)
    if (type(cmds) == "string") then
        cmds = self:ToTable(cmds)
    end
    assert(type(cmds) == "table", "commands must be string or table type")
    -- add cmds
    for k, v in pairs (cmds) do
        self.cmds[#self.cmds + 1] = v
    end
    -- wakeup to process
    self:Wakeup()
end

function Command:Clear()
    self.cmds = {}
end

function Command:Wakeup()
    if (self.thread == nil) then
        cmdSender.thread = coroutine.create(cmdSender.Do)
    end
    if (not self.isRunning) then
        coroutine.resume(self.thread)
    end
end

function Command:Do()
    while true do
        local cmd = nil
        if (#cmdSender.cmds ~= 0) then
            cmd = cmdSender.cmds[1] -- pick cmd in queue
            table.remove (cmdSender.cmds, 1) -- remove cmd in queue
        end
        if (cmd ~= nil) then
            cmdSender.isRunning = true
            if (string.sub(cmd, 1, 1) == "@") then
                local interval = tonumber(string.sub(cmd, 2))
                if (interval > 0) then
                    helper:Print("delay:", interval)
                    DoAfterSpecial(interval, "coroutine.resume(cmdSender.thread)", 12)
                    coroutine.yield()
                end
            else
                cmdSender:Send(cmd)
            end
        else
            cmdSender.isRunning = false
            coroutine.yield()
        end
    end
end

function Command:Send(cmd)
    helper:Print("cmd:", cmd)
    if (IsAlias(cmd) == error_code.eOK) then
        SendImmediate(GetAliasInfo(cmd, 2))
    else
        SendImmediate(cmd)
    end
end

cmdSender = Command.new()