This i what i'm trying to do. I play the mud Achaea as a monk and we have a certain skill called fullsense that shows you a list of people within your area. this is the format you see"
So far, i've been able to create a variable containing a list of all enemies so the variabe "enemylist" has name1|name2|name3 and with:
i'm able to color anyone on that list.
But i also want to be able to announce the names of those people over a party channel when i use the fullsense ability. How would i do this?
So let say Akemi was an enemy, i want to be able to capture her name from the fullsense list and do:
(pt = party tell)
Quote:
You seek out all mental presences within your reach:
You sense Kurik at Meditation pond.
You sense Akemi at The Silverdrop Inn.
You sense Elone at A cosy teal living room (house).
You sense Arfaroth at Hillwalk Way.
You sense Brivius at Sulaiman Avenue.
You seek out all mental presences within your reach:
You sense Kurik at Meditation pond.
You sense Akemi at The Silverdrop Inn.
You sense Elone at A cosy teal living room (house).
You sense Arfaroth at Hillwalk Way.
You sense Brivius at Sulaiman Avenue.
So far, i've been able to create a variable containing a list of all enemies so the variabe "enemylist" has name1|name2|name3 and with:
<triggers>
<trigger
custom_colour="14"
enabled="y"
expand_variables="y"
ignore_case="y"
keep_evaluating="y"
match="(@!enemylist)"
regexp="y"
repeat="y"
sequence="100"
>
</trigger>
</triggers>
i'm able to color anyone on that list.
But i also want to be able to announce the names of those people over a party channel when i use the fullsense ability. How would i do this?
So let say Akemi was an enemy, i want to be able to capture her name from the fullsense list and do:
Quote:
Pt Akemi at Meditation pond.
Pt Akemi at Meditation pond.
(pt = party tell)