There have been a few requests for a world activity bar that shows more than 10 worlds at once.
The plugin below achieves that. It uses the new miniwindow concept to make a miniwindow on the top RH corner, which shows an indefinite number of worlds (see screenshots in next post).
Since, to be useful, you would need to see this window in each world, you will find it easiest to make this a "global" plugin. To do that, go to File -> Global Preferences -> Plugins and click on Add to make it a plugin that is loaded into all worlds.
The plugin illustrates a number of useful concepts for plugin-writers:
Below is the plugin.
Save between the lines as World_Activity_Bar.xml and use File menu -> Global Preferences -> Plugins to load that file as a global plugin.
You can also download it by right-clicking on the link below and choosing "save file as", and saving into the worlds -> plugins folder:
http://www.gammon.com.au/mushclient/plugins/World_Activity_Bar.xml
The plugin below achieves that. It uses the new miniwindow concept to make a miniwindow on the top RH corner, which shows an indefinite number of worlds (see screenshots in next post).
Since, to be useful, you would need to see this window in each world, you will find it easiest to make this a "global" plugin. To do that, go to File -> Global Preferences -> Plugins and click on Add to make it a plugin that is loaded into all worlds.
The plugin illustrates a number of useful concepts for plugin-writers:
- Making a miniwindow that resizes depending on how much needs to be shown.
- Drawing "buttons" manually.
- Handling mouse-down and mouse-over events to both do something useful, and show a different button style when activated.
- Finding a list of open worlds.
- Finding the status of other worlds.
Below is the plugin.
Save between the lines as World_Activity_Bar.xml and use File menu -> Global Preferences -> Plugins to load that file as a global plugin.
You can also download it by right-clicking on the link below and choosing "save file as", and saving into the worlds -> plugins folder:
http://www.gammon.com.au/mushclient/plugins/World_Activity_Bar.xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE muclient>
<muclient>
<plugin
name="World_Activity_Bar"
author="Nick Gammon"
id="e597e8ceafc1f17c0ab8db01"
language="Lua"
purpose="Shows an activity bar"
date_written="2009-02-18 09:00"
requires="4.37"
version="1.0"
>
<description trim="y">
<![CDATA[
Install this plugin to show an activity bar which shows
more than 10 worlds.
Click on a number to activate that world.
Hover over a number to show the world name.
]]>
</description>
</plugin>
<!-- Timers -->
<timers>
<timer name="draw_bar"
script="draw_bar"
enabled="y"
second="1.00"
active_closed="y" >
</timer>
</timers>
<!-- Script -->
<script>
<![CDATA[
win = GetPluginID () -- get a unique name
-- configuration
BACKGROUND_COLOUR = ColourNameToRGB "bisque"
BOX_COLOUR = ColourNameToRGB "royalblue"
BUTTON_FILL = ColourNameToRGB "white"
BUTTON_FILL_CLICK = ColourNameToRGB "darkgray"
BUTTON_FILL_MOUSEOVER = ColourNameToRGB "lemonchiffon"
BUTTON_EDGE = ColourNameToRGB "silver"
ACTIVE_COLOUR = ColourNameToRGB "red"
ACTIVE_BLINK_COLOUR = ColourNameToRGB "mediumslateblue"
INACTIVE_COLOUR = ColourNameToRGB "black"
NOT_CONNECTED_COLOUR = ColourNameToRGB "rosybrown"
FONT_NAME = "Fixedsys"
FONT_SIZE = 9
-- where to put the window
WINDOW_POSITION = 6 -- top right
OFFSET = 5 -- gap inside box
EDGE_WIDTH = 2 -- size of border stroke
--[[
Useful positions:
4 = top left
5 = center left-right at top
6 = top right
7 = on right, center top-bottom
8 = on right, at bottom
9 = center left-right at bottom
--]]
local mouse_down_id = nil
local mouse_over_id = nil
function mouseover (flags, hotspot_id)
mouse_over_id = hotspot_id
draw_bar ()
end -- mouseover
function cancelmouseover (flags, hotspot_id)
mouse_over_id = nil
draw_bar ()
end -- cancelmouseover
function mousedown (flags, hotspot_id)
mouse_down_id = hotspot_id
draw_bar ()
end -- mousedown
function cancelmousedown (flags, hotspot_id)
mouse_down_id = nil
draw_bar ()
end -- cancelmousedown
function mouseup (flags, hotspot_id)
mouse_down_id = nil
draw_bar ()
if GetWorldID () ~= hotspot_id then
local w = GetWorldById (hotspot_id)
if w then
w:Activate ()
end -- if world exists
end -- if
end -- mouseup
local old_world_list = {}
-- draw the bar here
function draw_bar (name)
local max_width = 0
world_list = GetWorldIdList ()
--[[
Hotspots do not react well if you remove them during a mouse-click.
Thus, we will only recreate the window, and recreate the hotspots
if we absolutely have to. That is, if the number of worlds has changed,
or the world IDs in the list has changed.
--]]
local list_changed = #old_world_list ~= #world_list
-- number of worlds are the same, but are the IDs the same?
if not list_changed then
for i = 1, #old_world_list do
if #world_list [i] ~= #old_world_list [i] then
list_changed = true
break
end -- if
end -- if
end -- if
-- work out widest number
for i = 1, #world_list do
max_width = math.max (max_width, WindowTextWidth (win, "f", string.format ("%i", i)))
end -- for each world
-- height depends on the number of worlds
local gauge_height = #world_list * (font_height + OFFSET)
-- make window if we need to
if list_changed then
-- make the miniwindow
WindowCreate (win,
0, 0, -- left, top (auto-positions)
max_width + (OFFSET * 2), -- width
gauge_height + OFFSET, -- height
WINDOW_POSITION, -- auto-position: bottom left
0, -- flags
BACKGROUND_COLOUR)
end -- if world list has changed
-- draw the numbers
-- draw each world button
for count, id in ipairs (world_list) do
local text = string.format ("%i", count)
local number_width = WindowTextWidth (win, "f", text)
local left = (max_width - number_width) / 2 + OFFSET -- center
local top = (count - 1) * (font_height + OFFSET) + OFFSET
local colour = INACTIVE_COLOUR
local w = GetWorldById (id)
local world_name = w:GetInfo (2)
local new_lines = w:GetInfo (202)
local connected = w:GetInfo (227) == 8
-- fill with BUTTON_FILL, unless we have moused-over or moused-down in it
local fill_colour = BUTTON_FILL
if id == mouse_down_id then
fill_colour = BUTTON_FILL_CLICK
elseif id == mouse_over_id then
fill_colour = BUTTON_FILL_MOUSEOVER
end -- if
-- draw the button (round rectangle)
WindowCircleOp (win, 3, EDGE_WIDTH, top, - EDGE_WIDTH, top + font_height,
BUTTON_EDGE, 6, 1, fill_colour, 0, 2, 2)
-- text colour depends on world's status
if new_lines > 0 then
if os.time () % 2 == 1 then
colour = ACTIVE_COLOUR
else
colour = ACTIVE_BLINK_COLOUR
end -- if
elseif not connected then
colour = NOT_CONNECTED_COLOUR
end -- if
-- draw the number
WindowText (win, "f", text, left, top, 0, 0, colour)
-- make a hotspot we can click on
if list_changed then
WindowAddHotspot(win, id,
EDGE_WIDTH + 1, top, - (EDGE_WIDTH + 1), top + font_height, -- rectangle
"mouseover",
"cancelmouseover",
"mousedown",
"cancelmousedown",
"mouseup",
world_name, -- tooltip text
1, 0) -- hand cursor
end -- if world list has changed
end -- for each world
-- draw the border of the whole box
WindowCircleOp (win, 2, 0, 0, 0, 0, BOX_COLOUR, 6, EDGE_WIDTH, 0x000000, 1)
-- ensure window visible
WindowShow (win, true)
-- save list for next time so we know if it changes
old_world_list = world_list
end -- draw_bar
-- hide window on removal
function OnPluginClose ()
WindowShow (win, false) -- hide it
end -- OnPluginClose
-- hide window on disable
function OnPluginDisable ()
WindowShow (win, false) -- hide it
end -- OnPluginDisable
-- startup stuff
-- make the window
WindowCreate (win, 0, 0, 0, 0, WINDOW_POSITION, 0, 0x000000) -- create window
-- grab a font
WindowFont (win, "f", FONT_NAME, FONT_SIZE) -- define font
-- work out how high it is
font_height = WindowFontInfo (win, "f", 1) -- height of the font
]]>
</script>
</muclient>


