Auto connect to world on open
If checked, automatically connect to worlds when their world file is opened.
Reconnect on disconnect
If checked, automatically reconnect to a world if its connection is lost.
Open worlds Maximized
If checked, open worlds maximized.
Notify me when connection broken
If checked, display a dialog box, or message, if the connection to the world is lost. Note this may not be noticed for a while if there is not activity for that world. This dialog box may interfere with scripts that automatically try to reconnect.
Notify me if unable to connect
If checked, display a dialog box, or message, if unable to connect to a world. Note that this dialog box may interfere with scripts that automatically try to reconnect.
Notify to output window
If checked, the above two notifications are written as a line or two to the output window, rather than opening a dialog box.
All typing goes to command window
If checked, even if the "focus" is in the output window (the upper one) as soon as you type something, the focus moves to the command window.
ALT key does not activate menu bar
If checked, Alt+X combinations (eg. Alt+F) do notactivate the appropriate menus, and pressing and releasing the Alt key does not move the focus to the menu bar.
Use fixed space font when editing triggers/aliases etc.
If checked, a fixed-space font (FixedSys) is used in the trigger/alias/timer match and send boxes. This makes it easier to see what you are matching on.
Regular expressions can match on an empty string
If checked, regular expressions can match an empty string. (eg. ^$ would match a blank line). If not checked, you cannot make a trigger to match a completely empty line.
Auto-expand config screens
If checked, the configuration windows "tree view" on the left is always fully expanded when opening the configuration screen.
Use colour gradient in config
If checked, the configuration screen has a colour gradient in it, otherwise it is a solid colour.
Bleed background colour to edge
If checked, the background colour currently in force at the start and end of each line is "bled" to the very edge of the output window. This makes MUDs which use a solid background colour look better.
Smoother scrolling
If checked, scrolling is refreshed more frequently, making it look smoother.
Very smooth scrolling
If checked, scrolling is refreshed every pixel, making it look extremely smooth, however this is somewhat slower.
Show grid lines in list views
If checked, various list views (eg. lists of triggers/aliases/timers/variables) have grid lines drawn in them.
Word delimiters
These entries define what MUSHclient considers to be a "word" for the purposes of tab-completion and double-clicking. Items in these lists are considered to be *not* words. Thus, if you put a hyphen in the list, tab-completion will stop at a hyphen. Note that a space is always considered to terminate a word, it is not necessary to put a space in the list.
Tab completion:
List of delimiters to tab-completion.
Double-click:
List of delimiters for double-click to select a word.
Flat toolbars
If checked this makes the toolbar buttons have a "flat" look, if unchecked they will have a 3D look. Changes to this option take place next time you invoke MUSHclient.
Window tabs
This lets you select where the "tabbed window" interface will appear, if at all. The tabs appear at the top or bottom of the main MUSHclient window frame - one tab per open window.
You can choose between None (no tabs), Top or Bottom.
The tabs will have the world name in the case of world windows, with the number of unseen lines after the name in brackets. The lines are considered unseen if they have arrived, and the world window is not the currently-active one.
In the case of notepad windows there will be an asterisk after the window name if the window contents have been changed, but not saved.
Changes to this option take place next time you invoke MUSHclient.
Spell checker
Options for the spell checker.
Enable
If checked, the spell checker is enabled. This affects all worlds. Note that you also need to enable "Spell check on send" in the command configuration window for each world if you want automatic spell checking as you send.
Locale code
This should be the 2-character code indicating the language you wish messages to be displayed in (eg. EN for English, FR for French).
When MUSHclient starts up, it loads the resources (eg. menus, dialog boxes, etc.) from a file named xx.dll in the "locale" subdirectory - where 'xx' is the locale code - under where the MUSHclient.exe program resides. For example, for English menus, it would look for en.dll.
It also attempts to load a file named xx.lua in the same directory. This is a file which contains mappings of internal messages into their translation in other languages.
For more details see the forum posting:
http://mushclient.com/forum/?id=7953
If you are using the English language, this entry should be left at "EN".
For other languages, do not change it until you have installed the appropriate files. For example, fr.dll and fr.lua, if you are using French.
The file 'en.dll' ships with MUSHclient, and it is not necessary to have the 'en.lua' file, as the default behaviour of MUSHclient is to use internally-coded strings for its various messages.
See Also ...
Dialog
Global preferences - closing options
(Help topic: dialog=IDD_GLOBAL_PREFSP2)