Hey all
I am trying to modify a script I had written for portal to adapt to mush. Very simply, its just capturing various lines of string and outputing the result to a notepad window while sailing, to keep track of ships sunk, gold-ingots recovered, etc.
My issue arises when I have the trigger:
The *(ship) to your *(direction) seems to have changed direction to intercept you.
I want this 1 trigger to have 2 different commands associated with it:
1)ship rigging combat
ship target attacker
ship speed slow
2) world.AppendToNotepad "Sailing Log", "Under attack from the %1 by a %2" + vbcrlf
The world.AppendtoNotepad would be sent to script, obviously, whereas the other one would be sent to the world itself.
Is this possible? I tried having duplicate triggers but it does #1, not #2. I tried putting the #2 code into the trigger but that sends to world, which isn't what I need.
Any advice on this is greatly appreciated
Sincerely,
Forral
I am trying to modify a script I had written for portal to adapt to mush. Very simply, its just capturing various lines of string and outputing the result to a notepad window while sailing, to keep track of ships sunk, gold-ingots recovered, etc.
My issue arises when I have the trigger:
The *(ship) to your *(direction) seems to have changed direction to intercept you.
I want this 1 trigger to have 2 different commands associated with it:
1)ship rigging combat
ship target attacker
ship speed slow
2) world.AppendToNotepad "Sailing Log", "Under attack from the %1 by a %2" + vbcrlf
The world.AppendtoNotepad would be sent to script, obviously, whereas the other one would be sent to the world itself.
Is this possible? I tried having duplicate triggers but it does #1, not #2. I tried putting the #2 code into the trigger but that sends to world, which isn't what I need.
Any advice on this is greatly appreciated
Sincerely,
Forral