Classes

Posted by Kris on Thu 29 Mar 2001 04:46 PM — 2 posts, 12,187 views.

USA #0
How do I get setclass to work? No matter how I use it, or what files I edit, the changes never seem to take hold. For example, if I want a mob to have a class of 'citizen' or 'boy', how do I do that? In area editor, I'd try like PC11, which is preset for pirate. I tried setclass 11 name citizen, followed by setclass 11 save. I then did showclass 11 and the changes stayed. Then I did a reboot mud now to get the changes to apply. After reboot, they were still pirates. Showclass 11 showed the class as having no name. This is just the most recent of many examples of failed attempts to get this to work. Now that I'm starting to create more and more mobs, having to give them some sort of occupation (i.e. Baby Rup is a mage, for lack of anything better) is getting very irritating. How can I get this thing to work?
Australia Forum Administrator #1
Two steps you need to do here ...

1. After changing the class, type in:


sset save skill table


2. If you have added a new class (eg. class 11), edit the file class.lst in the class directory, and add the new file name to the list, eg.


Mage.class
Cleric.class
Thief.class
Warrior.class
Vampire.class
Druid.class
Ranger.class
Augurer.class
Paladin.class
human.class
$