So I have an idea, but have no idea how to bring it to existance. Mainly, it's a pain when you play a game which requires constant anti-theft udpate(things decaying, new things being bought). So my idea was for some sort of system that can check your inventory using Info Inventory so it gets items and numbers, then create triggers to automatically wear those items when removed. Such as if you did II:
You are holding:
a long, curved pipe pipe123
a long, curved pipe pipe234
a long, curved pipe pipe345
You are wearing:
a wide brimmed fedora hat hat123
a plain leather belt belt234
a crimson tunic tunic345
black leather trousers trousers456
It would catch specific item types(a plain leather belt) then make a trigger to send: wear belt234 if it matches on 'You remove a plain leather belt.'
Then if you do II and it sees that a item that used to be worn is no longer being worn, to remove it from the triggers.
I don't know if this is possible, but it would be a very neat project and especially very useful. Any ideas?
You are holding:
a long, curved pipe pipe123
a long, curved pipe pipe234
a long, curved pipe pipe345
You are wearing:
a wide brimmed fedora hat hat123
a plain leather belt belt234
a crimson tunic tunic345
black leather trousers trousers456
It would catch specific item types(a plain leather belt) then make a trigger to send: wear belt234 if it matches on 'You remove a plain leather belt.'
Then if you do II and it sees that a item that used to be worn is no longer being worn, to remove it from the triggers.
I don't know if this is possible, but it would be a very neat project and especially very useful. Any ideas?