Extra Flags

Posted by Zelse_007 on Sun 17 Mar 2002 07:51 PM — 1 posts, 9,168 views.

#0
I wanted to know how one sets the "Magic Flags" on an object, the ones in the field that appear on an ostat.
The reason being I dont want to/dont have the memory to/dont know how to
add new bitvectors to the mud OBJECTFLAGS and want to add support for the ANTI_MYNEWCLASS flags, I know to do that I have to add a thing in the #DEFINE under magic flags (IE #DEFINE BV07 "ANTI_NECROMANCER")
and add to the get/put functions in ACT_OBJ.c and add to the builder commands, but how exactly would one set these flags once added to the code?