The following is from Ages of Despair:
The map, while displayed with ANSI on, does not display correctly. Specifically, the "*", which indicates current position, takes 2 character spaces instead of one. This appears to be a mushclient bug only, as others on the mud have indicated it displays correctly in other clients.
To duplicate the error, go to AgesofDespair.org:5000 and leave the main city, to roam the world map. You must have "term on" to see the error.
The map will display correctly while "term off" is the setting, which disables mud side ANSI.
I haven't bothered to try and trigger/code around this, since the trigger would fire so many times while moving, and it's not worth the performance hit.
"help newbie areas" if you decide to check this out, and want quick references to basic places.
A dark forest, populated with dense gnarled trees
Mini-Map [] You are in the midst of a thick timberland filled
FFf|fFFfff^ [] with dense trees in the Emlu province of Loriah.
FFf|fFFFf^^ [] To the north of you is a primeval forest,
FFf|fFFFf^^ [] inhabited by thick knobbed trees, to the east is
ff/fFFFFfff [] an open forest encompassed mostly by evergreen
_/fFFFFfFFF [] trees, to the south is a lightly wooded forest
fffFF*fFFFF [] filled with cone-bearing trees, and a dense
ppffffFFFFF [] forest, surrounded mostly by deciduous trees lies
pppppffFFFF [] to the west.
ppppppfffFF []
pppppppfffF [] Type legend to interpret the mini-map.
pppppvppppf []
Obvious exits: northwest, northeast, southwest, east, southeast, north, west and
south.
The map, while displayed with ANSI on, does not display correctly. Specifically, the "*", which indicates current position, takes 2 character spaces instead of one. This appears to be a mushclient bug only, as others on the mud have indicated it displays correctly in other clients.
To duplicate the error, go to AgesofDespair.org:5000 and leave the main city, to roam the world map. You must have "term on" to see the error.
The map will display correctly while "term off" is the setting, which disables mud side ANSI.
I haven't bothered to try and trigger/code around this, since the trigger would fire so many times while moving, and it's not worth the performance hit.
"help newbie areas" if you decide to check this out, and want quick references to basic places.