I have tried to use multiple send, a copy of SendToWorld script, and the chat module.
This is the trigger I'm using. As you can see, I have a Lua sript file that uses SendToWorld that I have pasted below from the website (not my Mushclient which doesn't allow me to copy and paste)
I've also tried the Chat system which isn't really what I was looking for. I've tried the multiple send.
What is happening is that it sends the information to the other world directly to the mud which replies, "Huh?" Is there a way to send the information without sending it to the mud of that world?
This is the trigger I'm using. As you can see, I have a Lua sript file that uses SendToWorld that I have pasted below from the website (not my Mushclient which doesn't allow me to copy and paste)
<trigger
enabled="y"
match="^\<(.*?)\/(.*?)hp (.*?)\/(.*?)m (.*?)mv (.*?)xp (.*?) align (.*?) gold (.*)\>$"
regexp="y"
send_to="12"
sequence="100"
>
<send>SendToWorld ("Bandersnatch", "<%1/%2hp %3/%4m %5mv %6xp %7 align %8 gold %9>")</send>
</trigger>
function SendToWorld (name, message)
local otherworld
otherworld = GetWorld (name)
if otherworld == nil then
Note ("World " .. name .. " is not open")
return
end
Send (otherworld, message)
-- alternative syntax: otherworld:Send (message)
end -- of SendToWorld
I've also tried the Chat system which isn't really what I was looking for. I've tried the multiple send.
What is happening is that it sends the information to the other world directly to the mud which replies, "Huh?" Is there a way to send the information without sending it to the mud of that world?