I've just started playing a new MUD, with a view to helping get a mapper going (no, I won't mention its name).
However it is a classic example of how to piss off new players.
http://www.gammon.com.au/forum/?id=10147
After doing some tutorials I am in a room with no exits.
This is my own bedroom, right? A nice friendly, safe place to be.
Inside the square brackets are supposed to be my exits.
But I can't work out how to escape from my own bedroom!
Right. So this isn't like my bedroom which has a door.
So I look at my toys which the room tells me I have:
And the books:
And the shelves which got a mention:
I worked out there is a door to the south.
I try to open it.
I try to unlock it.
I try to "recall" as the help suggests.
I ask for help on the chat channel, but because of the time of day there is no response.
So, basically I leave the MUD.
This is what I was getting at in the link above.
Don't trap newbies in a room with no exits.
It annoys them. They leave. They don't come back.
This isn't fun. It's annoying.*
* It's also annoying for client writers who are trying to test a mapper, and get trapped in a room with no exits.
However it is a classic example of how to piss off new players.
http://www.gammon.com.au/forum/?id=10147
After doing some tutorials I am in a room with no exits.
Simple Bedroom [ ]
You are in your own bedroom that you spent hours in during your childhood.
Your toys are all laying scattered around, ready to upset your parents when
stepped upon. Books of fairy tales and fables are standing upright on your
shelves containing stories and adventures that have filled your imagination.
This is my own bedroom, right? A nice friendly, safe place to be.
Inside the square brackets are supposed to be my exits.
But I can't work out how to escape from my own bedroom!
exits
Obvious exits:
None.
Right. So this isn't like my bedroom which has a door.
So I look at my toys which the room tells me I have:
look toys
You do not see that here.
And the books:
look books
You do not see that here.
And the shelves which got a mention:
look shelves
You do not see that here.
I worked out there is a door to the south.
south
The door seems to be closed.
I try to open it.
open door
It seems to be locked.
I try to unlock it.
unlock door
You do not have the proper key for that.
I try to "recall" as the help suggests.
recite recall
You recite a scroll of recall which dissolves.
You can't leave that way.
I ask for help on the chat channel, but because of the time of day there is no response.
So, basically I leave the MUD.
This is what I was getting at in the link above.
Don't trap newbies in a room with no exits.
It annoys them. They leave. They don't come back.
This isn't fun. It's annoying.*
* It's also annoying for client writers who are trying to test a mapper, and get trapped in a room with no exits.