I was considering writing script to do the following, but I realized it would be much better if it was directly written into MUSHclient instead:
Establish new check box in "World Details | General | Connecting":
Prompt for player name []
The advantage would be that the MUSHclient info would have the correct player name, which it won't if the name is entered manually.
Also, to use the %P (playername) option in the file path for a logfile, it would be better if the name was established before connecting, wouldn't it?
I'm not sure what would happen if you use that option, but change the value in that variable while connected. I'd rather not find out. (I haven't started using that variable - waiting for newest version before I make changes).
Establish new check box in "World Details | General | Connecting":
Prompt for player name []
OnPlayerPrompt
Display GUI asking to choose player name (from list or "new")
Retrieve password (if not new)
Connect
Automatically enter name, password
End
The advantage would be that the MUSHclient info would have the correct player name, which it won't if the name is entered manually.
Also, to use the %P (playername) option in the file path for a logfile, it would be better if the name was established before connecting, wouldn't it?
I'm not sure what would happen if you use that option, but change the value in that variable while connected. I'd rather not find out. (I haven't started using that variable - waiting for newest version before I make changes).