I found this code from fiendish, here:
function draw_next_batch_of_rooms()
I have put it into my mapper.lua, featured here:
How exactly shall I implement this code? I've pasted it into my mapper, and trying to figure out the next step.
I need to add a timer to prevent the rooms from drawing hotspots while I'm in a speedwalk, right?
Wondering what you originally had in mind, fiendish.
I'm drawing quite a bit of images in the map, so not drawing every single room as a hotspot during speedwalk would probably help with speed quite a bit.
Looking for guidance, since this is your code.
I obviously don't have the metrics part in my game, continent wise, but as far as I saw that shouldn't matter much?
Let me know.
All help is appreciated.
function draw_next_batch_of_rooms()
https://raw.githubusercontent.com/fiendish/aardwolfclientpackage/905df5b79046be9351d8f2a300d7ba1c8a7b1d52/MUSHclient/lua/aardmapper.luaI have put it into my mapper.lua, featured here:
https://www.dropbox.com/s/cy3kdccxbyeagpk/cleftmapper.lua?dl=0How exactly shall I implement this code? I've pasted it into my mapper, and trying to figure out the next step.
I need to add a timer to prevent the rooms from drawing hotspots while I'm in a speedwalk, right?
Wondering what you originally had in mind, fiendish.
I'm drawing quite a bit of images in the map, so not drawing every single room as a hotspot during speedwalk would probably help with speed quite a bit.
Looking for guidance, since this is your code.
I obviously don't have the metrics part in my game, continent wise, but as far as I saw that shouldn't matter much?
Let me know.
All help is appreciated.