I'm a total noob with MUSHClient and scripting and triggers, but I love playing MUDs with sound.
While playing Aardwolf I'm using the soundpack plugin, but I also want a step sound (S1) to play when I move. This is working fine with a simple trigger when the game displays "Exits:".
However, I would also like a chime (S2) to play when I arrive at recall. (Triggered on "The Grand City of Aylor (G)".) Works fine when I disable the step trigger.
Alas, when I step into the recall room, I only hear S1. I tried changing the S1 trigger sequence to 105 — S2 is default 100 — because I read somewhere that such a thing might help triggers work properly. No luck.
Any help is appreciated.
While playing Aardwolf I'm using the soundpack plugin, but I also want a step sound (S1) to play when I move. This is working fine with a simple trigger when the game displays "Exits:".
However, I would also like a chime (S2) to play when I arrive at recall. (Triggered on "The Grand City of Aylor (G)".) Works fine when I disable the step trigger.
Alas, when I step into the recall room, I only hear S1. I tried changing the S1 trigger sequence to 105 — S2 is default 100 — because I read somewhere that such a thing might help triggers work properly. No luck.
Any help is appreciated.