Hi all,
Does anyone know how the code for resets for Mobs are structured in relation to the below scenario? I believe I know the answer but I want to check for sure.
Let's say I create a mob named John Doe. I want John Doe to be able to traverse across ALL my areas. But I want John Doe to be unique, in other words only one instance of him at all times. So let's say he is in Area A. If he travels to Area B, will the reset in Area A create another instance of him?
I believe the answer is yes, but I want to make sure.
Thanks
Does anyone know how the code for resets for Mobs are structured in relation to the below scenario? I believe I know the answer but I want to check for sure.
Let's say I create a mob named John Doe. I want John Doe to be able to traverse across ALL my areas. But I want John Doe to be unique, in other words only one instance of him at all times. So let's say he is in Area A. If he travels to Area B, will the reset in Area A create another instance of him?
I believe the answer is yes, but I want to make sure.
Thanks