ok I have two bugs to report,
1 everytime I load up an area AE changes every mob's class to mage
2 there are spaces in between each item when its on the ground
note: I am working in ROM areas
Can you post a bit of output from the MUD so I can see exactly what you mean?
sure:
[Exits: east west]
A small marble fountain sits here bubbling.
(Golden Aura) The Elder stands next to the fountain
[Exits: north south]
A group of small tables are cluttered around the room.
Drinks are being served at a small bar.
The tavern owner is here serving drinks.
Sounds like a line-break in the short description. Try keying in the description but not pressing <enter> at the end. What version of Area Editor do you have? Earlier versions had a bug in that respect.
As for changing each mob type to mage, are you using a registered version, and have you set the configuration file to "romconfig.dat"? If you have the SMAUG (or default) configuration file ROM might not work 100% correctly. The reason I ask about the registered copy is that you can't change the configuration file until the program is registered.
Yeah I'm using a registered copy
Version 1.30 should not have this problem. Try removing the linefeed from the description, and if this doesn't work I'll have to take a closer look.
I found it. In romconfig, the ~ is under the objects long description instead of being right next to it. example
A newly created item sits here.
~
and it should be
A newly created item sits here.~
but I still don't see why my warriors keep turning into mages.
Unless I am mistaken there is no provision in ROM area files for the mob's class, so it just defaults to mage every time the area is loaded. That should really be greyed out.
Oh, it all makes sense now, thank you very much
Better late than never, I guess. :)
Just to be perfectly clear, this thread is discussing the dropdown choices on the Stats tab. Nick is refering to the fact ROM doesn't look at the NPC's Class attribute. Instead, it uses act flags which in are set on the Actions tab.
I just don't want people getting the mis-impression that
Area Editor can't set a mob's class. :)
Sandi