(Magical) (Glowing) (Humming) Colors?

Posted by Fletch19 on Fri 20 Jun 2003 11:52 AM — 7 posts, 25,830 views.

#0
Is it possible to change the colors of glowing etc. from green to exs. yellow?
#1
Or can i do it in smaug??
Australia Forum Administrator #2
The code in act_info.c seems to do that ...


   /*
     * Output the formatted list.               -Color support by Thoric
     */
    for ( iShow = 0; iShow < nShow; iShow++ )
    {
        switch(pitShow[iShow]) {
        default:
          set_char_color( AT_OBJECT, ch );
          break;
        case ITEM_BLOOD:
          set_char_color( AT_BLOOD, ch );
          break;
        case ITEM_MONEY:
        case ITEM_TREASURE:
          set_char_color( AT_YELLOW, ch );
          break;  
        case ITEM_COOK:     
        case ITEM_FOOD:
          set_char_color( AT_HUNGRY, ch );
          break;
        case ITEM_DRINK_CON:
        case ITEM_FOUNTAIN:
          set_char_color( AT_THIRSTY, ch );
          break;    
        case ITEM_FIRE:
          set_char_color( AT_FIRE, ch );
          break;  
        case ITEM_SCROLL:
        case ITEM_WAND:
        case ITEM_STAFF:
          set_char_color( AT_MAGIC, ch );
          break;
        }



I think you will find the actual colours in system/colors.dat - for example AT_HUNGRY, AT_THIRSTY would be:


1057 hungry~ 3
1058 thirsty~ 12


#3
Where do i find the act_info.c ?
Australia Forum Administrator #4
I meant that act_info.c was part of SMAUG - the colours are not controlled by the area editor. It is one of the source files you use to compile it.
USA #5
Act_info.c will be in the src directory if you actually have the source code for your mud instead of the precompiled bindary. If you are using a precompiled version, I'm afraid yer pretty well stuck with the standard colors for weapon flags and whatnot.
Australia Forum Administrator #6
He could try changing colors.dat - that might work.