Problem Oinvoking items in new area's PLEASE HELP

Posted by Jason on Fri 30 Jan 2004 06:27 AM — 3 posts, 14,890 views.

#0
Hello again,

I'm having some trouble by many of my builders that they can't oinvoke the objects that they create in there prototype area. Which this can cause a huge problem cause they can't reuse the item. It seems to only be in zones that surpass the old 32767 vnum barrier. i hoped making the area UNprototype....as in installing the area to the actual game would fix it... but it didn't If anyone else has had this problem please tell me how to fix it or tell me if you would like to see the ocreate and oinvoke code i have. Thanx

Jason
USA #1
You probably need to update the oinvoke code to recognize numbers above the original 32k vnum limit.
USA #2
Just post your do_oinvoke code and I'm sure we can help you out.