I play a mud that unfortunately will suffer bounts of lag spontenously and frequently enough to make my basic speedwalks useless.
Typical problem.
Speedwalk delay is set to a lengthy 2000
Speedwalk alias hometoschool.
s
front porch
s
road
se
road
(server lags) e se e se
(server resumes)
e
You can't go that way.
w
You can't go that way.
sw
e
(I'm not at the school when the speedwalk finishes)
Okay, so as of now, my only failsafe is to discard the speedwalk queue and finish walking the path manually.
This can be rather impractical for obvious reasons.
Is there a solution to this? (besides finding a better Mud?)
Ideally I'd love to set a trigger where:
When I speedwalk a direction the script waits until it catches a trigger of say, "Obvious Exists Are *" or "It is too dark to see" to send the next direction. Because every time I move into a new room I will see the obvious exists or the dark message.
So ideally
Speedwalk alias hometoschool.
s
front porch
obvious exits are s, se
(match on obvious exists, send "s")
s
obvious exists
(match on that again, send next direction)
road
(obvious exists * match, send next direction)
se
(obvious exits, send next direction to the mud)
e
(server lags)
(server resumes match when the obvious exists trigger catches)
sw
road (obvious exists are e, w, sw, send next direction).
No command will be sent in the script unless that 'obvious exists or 'it is dark' triggers appear.
Well, anyhow Mushclient seems to be a great client. I don't think I could even approach this subject on any other one.
Thanks all for your time reading this.
Typical problem.
Speedwalk delay is set to a lengthy 2000
Speedwalk alias hometoschool.
s
front porch
s
road
se
road
(server lags) e se e se
(server resumes)
e
You can't go that way.
w
You can't go that way.
sw
e
(I'm not at the school when the speedwalk finishes)
Okay, so as of now, my only failsafe is to discard the speedwalk queue and finish walking the path manually.
This can be rather impractical for obvious reasons.
Is there a solution to this? (besides finding a better Mud?)
Ideally I'd love to set a trigger where:
When I speedwalk a direction the script waits until it catches a trigger of say, "Obvious Exists Are *" or "It is too dark to see" to send the next direction. Because every time I move into a new room I will see the obvious exists or the dark message.
So ideally
Speedwalk alias hometoschool.
s
front porch
obvious exits are s, se
(match on obvious exists, send "s")
s
obvious exists
(match on that again, send next direction)
road
(obvious exists * match, send next direction)
se
(obvious exits, send next direction to the mud)
e
(server lags)
(server resumes match when the obvious exists trigger catches)
sw
road (obvious exists are e, w, sw, send next direction).
No command will be sent in the script unless that 'obvious exists or 'it is dark' triggers appear.
Well, anyhow Mushclient seems to be a great client. I don't think I could even approach this subject on any other one.
Thanks all for your time reading this.